[PTI] Sandy's Twin Adventure
Quote from toncica on October 7, 2013, 4:50 pmA test with HMW's sendificator device made with beemod2. Should be a bit of a challenge but nothing to stump you forever. The map was forked from an early stage of Dreamer's "Sandy Fikator".
Major update: more puzzle at the end, less convoluted way in the beginning
A test with HMW's sendificator device made with beemod2. Should be a bit of a challenge but nothing to stump you forever. The map was forked from an early stage of Dreamer's "Sandy Fikator".
Major update: more puzzle at the end, less convoluted way in the beginning
Quote from toncica on October 17, 2013, 8:43 amShameless bump because of a major update to the map:
- balanced, starts easy gets harder
- extended puzzle
- no hidden logic
- no invisible connections (except one, you know the one)
- you can recover from any point as long as you're alive
- no unintended solutions (hopefully)
- much more challenging
- prettier, as far as a crappy PTI map can be called pretty
Shameless bump because of a major update to the map:
- balanced, starts easy gets harder
- extended puzzle
- no hidden logic
- no invisible connections (except one, you know the one)
- you can recover from any point as long as you're alive
- no unintended solutions (hopefully)
- much more challenging
- prettier, as far as a crappy PTI map can be called pretty
Quote from quatrus on October 19, 2013, 7:16 pmThanks for the hints on the workshop page. Moving the final cube was very difficult for me.
I am tempted to do a play video but am not completely sure I could even do it again in any reasonable timeframe.. A brilliant puzzle...thanks for creating.
Played a new updated version : some new cosmetics but solved the puzzle again.
Thanks for the hints on the workshop page. Moving the final cube was very difficult for me.
I am tempted to do a play video but am not completely sure I could even do it again in any reasonable timeframe.. A brilliant puzzle...thanks for creating.
Played a new updated version : some new cosmetics but solved the puzzle again.
Quote from toncica on October 21, 2013, 8:37 pmThanks for playing and glad you enjoyed it. To fix an unintended solution I had to add trigger zones and a little logic in one place. The regular player shouldn't be bothered by it unless he tries hard to break to the puzzle.
Thanks for playing and glad you enjoyed it. To fix an unintended solution I had to add trigger zones and a little logic in one place. The regular player shouldn't be bothered by it unless he tries hard to break to the puzzle.