[PTI] RoadStar
Quote from DominiC_LT on June 13, 2012, 5:54 amThis is my first map. Run, jump and hold your balance, just don't fall down. Don't forget to rate and leave a comment
Updated to 1.1.
This is my first map. Run, jump and hold your balance, just don't fall down. Don't forget to rate and leave a comment Updated to 1.1.
Quote from sicklebrick on June 13, 2012, 4:20 pmThere wasn't really an actual puzzle, and making a room that you can funnel into and not get back out of is a bit of a dick move, but cheers anyway
There wasn't really an actual puzzle, and making a room that you can funnel into and not get back out of is a bit of a dick move, but cheers anyway
Quote from DominiC_LT on June 13, 2012, 5:57 pmAm, thanks. I have made that room to troll someone "kidding". It supposed to be a room where players can't get in, but I have no idea how to make it propely, so this is like a troll room. And I made this level not like a puzzle. And thanks for commenting.
P.S. Sorry for bad English
Am, thanks. I have made that room to troll someone "kidding". It supposed to be a room where players can't get in, but I have no idea how to make it propely, so this is like a troll room. And I made this level not like a puzzle. And thanks for commenting.
P.S. Sorry for bad English
Quote from rock_n_rage on June 13, 2012, 6:23 pmReally don't get the point of this map. You have several pedestal buttons hooked up to the exit door? I understand that a couple of them trigger other items, but not good. Not sure what the point is of making a level that isn't like a puzzle? I also agree with sicklebrick regarding the room with no way out. If someone tries to [spoiler]funnel the cube over there, chances are that it'll take more than one try. If the cube becomes trapped, then they're in trouble.[/spoiler]
Really don't get the point of this map. You have several pedestal buttons hooked up to the exit door? I understand that a couple of them trigger other items, but not good. Not sure what the point is of making a level that isn't like a puzzle? I also agree with sicklebrick regarding the room with no way out. If someone tries to
Quote from DominiC_LT on June 13, 2012, 7:11 pmI haven't "accidentally" putted a button to give another cube. And this map is for fun. And don't go to that room. [spoiler]Just put the cube on the funnel and try until you score on that button.[/spoiler]
I haven't "accidentally" putted a button to give another cube. And this map is for fun. And don't go to that room.
Quote from rock_n_rage on June 13, 2012, 7:13 pmIf you don't want a player to go into that room then you need to put death rays over the entrance to discourage it.....otherwise, someone is going to go into that room.
If you don't want a player to go into that room then you need to put death rays over the entrance to discourage it.....otherwise, someone is going to go into that room.
Quote from Lpfreaky90 on June 13, 2012, 9:37 pmPTI map where you can easily get stuck...
Prove you didn't test for a second, 1/5 why was this even uploaded.
Come on, testing your map is the least you can do...
PTI map where you can easily get stuck...
Prove you didn't test for a second, 1/5 why was this even uploaded.
Come on, testing your map is the least you can do...
Quote from DominiC_LT on June 14, 2012, 2:08 amI have tested it several times. If you don't know, don't say. What problems is there? Can you say these?
I have tested it several times. If you don't know, don't say. What problems is there? Can you say these?
Quote from El Farmerino on June 14, 2012, 2:39 amDominiC_LT wrote:What problems is there? Can you say these?- You can get stuck in a couple of places, but the room with the cube really looks like you should go there yourself. Besides, even if you had lasers there, having to go back and get another cube if you miss is a pain in the arse.
- It's quite easy to overshoot the first big jump using the orange gel and sail into the goo. Bit annoying.
- It's really frustrating trying to jump on the sideways lightbridge as you keep bouncing off. I personally noclipped across after 10 or so attempts.
- The final button to turn off a laser is absolutely pointless, and it's difficult to tell from the other side that you can actually get into the room after getting the cube on the button.
- You can get stuck in a couple of places, but the room with the cube really looks like you should go there yourself. Besides, even if you had lasers there, having to go back and get another cube if you miss is a pain in the arse.
- It's quite easy to overshoot the first big jump using the orange gel and sail into the goo. Bit annoying.
- It's really frustrating trying to jump on the sideways lightbridge as you keep bouncing off. I personally noclipped across after 10 or so attempts.
- The final button to turn off a laser is absolutely pointless, and it's difficult to tell from the other side that you can actually get into the room after getting the cube on the button.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from DominiC_LT on June 14, 2012, 4:25 amEl Farmerino wrote:- You can get stuck in a couple of places, but the room with the cube really looks like you should go there yourself. Besides, even if you had lasers there, having to go back and get another cube if you miss is a pain in the arse.- It's quite easy to overshoot the first big jump using the orange gel and sail into the goo. Bit annoying.
- It's really frustrating trying to jump on the sideways lightbridge as you keep bouncing off. I personally noclipped across after 10 or so attempts.
- The final button to turn off a laser is absolutely pointless, and it's difficult to tell from the other side that you can actually get into the room after getting the cube on the button.
1. Well. Ok. That room with cube is a stupid idea.
2. I haven't failed with the speed gel at all.
3. With Laser bridge you can put it sraight like this / , and then you wont bounce from it.
4. That final button i agree, I should't put that.I gonna fix these problems (If that possible)
- It's quite easy to overshoot the first big jump using the orange gel and sail into the goo. Bit annoying.
- It's really frustrating trying to jump on the sideways lightbridge as you keep bouncing off. I personally noclipped across after 10 or so attempts.
- The final button to turn off a laser is absolutely pointless, and it's difficult to tell from the other side that you can actually get into the room after getting the cube on the button.
1. Well. Ok. That room with cube is a stupid idea.
2. I haven't failed with the speed gel at all.
3. With Laser bridge you can put it sraight like this / , and then you wont bounce from it.
4. That final button i agree, I should't put that.
I gonna fix these problems (If that possible)