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[PTI] Return To Sender

Tractor beams, cubes and buttons. You'll need to use the tractor beam to move cubes around, as well as flinging some and reversing polarity. Some laser fields are added also. Medium difficulty. 4 chambers total.

Note: The puzzle has been edited since uploading the video walk-thru. The goo pond has been extended in the last chamber. This does not reflect on the intended solution in the video. Parts of the floor in the video may look different than the floor in the actual puzzle. Therefore, the solution in the video remains the same as I intended before editing the puzzle.

Click here to download Return To Sender

Cheers SF, started my morning with this and a cup of tea.
I'm normally frustrated by funnels, but thanks to the way you partition off all the different sections it was pretty good fun. Not too hard, but enjoyable :)

Really enjoyed this map very much, well done! :thumbup:
Here's my blindrun:
Blindrun

Feedback:
Feedback

Spoiler
I tend to over-complicate the puzzles, when the solution is very obvious, sorry about that :P
I really enjoyed the last chamber the most, really very creative. :thumbup:

5/5! Hope to see more maps made by you! :)

Thanks Sickle and Rector for playing. Glad you's enjoyed it. Rector: I watched your blind run. In the first chamber, I noticed you jumped from one beam to another to get to that part where there's 2 buttons side by side half way up. I wasn't expecting that. That's why there's a fizzler field there to prevent the player from tractor beaming themselves to that part, but you managed to hop over it. Nice move. The intended solution was to

Spoiler
cube on flip panel first (which is obvious), and use it to tractor beam yourself up, then after enough hight, switch portals to the tilt panel (which is flat at the time), and then drop and fling to the part where the 2 buttons are.

Thanks for taking the time to record and upload. Much appreciated.

Also, I might have to edit the very last part. After the flip panels are activated which allows the player to walk to the exit chamber, the cube is easily acquired by walking over to it after it falls. The intended solution was to

Spoiler
pop a portal way up on the far wall opposite to where you are (a portal switch), let it fall into the other portal, and it flings to where you are.
This means I forgot to widen the goo pond to prevent the player from walking up to it and grabbing it, and the player would have to use the said method. Again, thanks for uploading. I love watching others play.

Cheers.

Okay, puzzle has been edited. The goo pond has been extended in the last chamber. Though doing so since I've uploaded the video walk-thru, It does not reflect on the intended solution shown in the video.