[PTI] RCTI - Re-Customized Testing Initiative
Quote from bmaster2000 on May 18, 2013, 6:17 pmCollection of 10+ (Still Building More) Test Chamber of varied difficulty and theme. Enjoy in order or at your own leisure.
Click here to download RCTI - Re-Customized Testing Initiative
Collection of 10+ (Still Building More) Test Chamber of varied difficulty and theme. Enjoy in order or at your own leisure.
Click here to download RCTI - Re-Customized Testing Initiative
Quote from quatrus on May 19, 2013, 8:39 pmA creative map set.
Generally you made large chambers which I personally like, however, they can be a bit tedious if one has to traverse them several times - even with faith plates....
In 3: it is easy to get stuck in the white gel room - maybe deactivate the elevator after solving that room (ball)?
6: close quarters cube tossing test? Very difficult to see what was turned on and off by the buttons and laser. One had symbols at the button but not at the fizzlers. Timers on the walls were a little confusing because of placement differences..
7: cube stacking exercise - tedious and hate them....nuff said
8: irritating music...no autosave at start. Kind of direction-less map - had to guess at what needed to be done with many restarts from save... buttons opened a portalable surface but didn't know where the blue gel came from or what activated it - again guessed at what to do..
9: seen this one before?
10: Fast twitch portaling at hi speed. Not a fan of this - probably because it took many tries to get it. Once is fine but twice was too much for me....You incorporated a compilation of challenges in the maps for a nice mix. Challenges varied from easy to very hard (fast twitch...), but the puzzles were not too complex - medium... (easy to see what needed to be done, but sometimes hard to execute).
thanks for creating....
A creative map set.
Generally you made large chambers which I personally like, however, they can be a bit tedious if one has to traverse them several times - even with faith plates....
In 3: it is easy to get stuck in the white gel room - maybe deactivate the elevator after solving that room (ball)?
6: close quarters cube tossing test? Very difficult to see what was turned on and off by the buttons and laser. One had symbols at the button but not at the fizzlers. Timers on the walls were a little confusing because of placement differences..
7: cube stacking exercise - tedious and hate them....nuff said
8: irritating music...no autosave at start. Kind of direction-less map - had to guess at what needed to be done with many restarts from save... buttons opened a portalable surface but didn't know where the blue gel came from or what activated it - again guessed at what to do..
9: seen this one before?
10: Fast twitch portaling at hi speed. Not a fan of this - probably because it took many tries to get it. Once is fine but twice was too much for me....
You incorporated a compilation of challenges in the maps for a nice mix. Challenges varied from easy to very hard (fast twitch...), but the puzzles were not too complex - medium... (easy to see what needed to be done, but sometimes hard to execute).
thanks for creating....
Quote from bmaster2000 on May 30, 2013, 9:03 pmThank you very much for playing and providing such detailed feedback
Changes can only be made to chamber 5 on-wards due to a loss of save data for chamber 1 to 4 (Unsure how to re-add them to my editor), however I will discuss for each chamber anyway:
3: Deactivating the elevator or blocking it off to some description maybe possible however I had never expected anyone to return there after removal of the ball. (Would edit this one if I had the data)
6: I struggled to decide if the cube tossing was a good puzzle to add in this situation and did get feedback from a friend that he was confused for a long period at that stage due to no clear indication of how to cube toss for inexperienced players. (May replace this for an easier micro-puzzle if possible). Perhaps the buttons should also swap sides to prevent further confusion at that point as well.
7: Was made at specific request by a friend for a cube stacking puzzle however I chose to add a laser element to further its entertainment. Regardless I can agree it is very tedious and i guess people may choose to ignore this puzzle if infuriated :/
8: I assume the music is randomly generated so you got unlucky if a bad soundtrack emerged (I think, if not how do you choose the music in PTI?) As for the puzzle i expect moving the side platforms into a more direct view may indicate better how to solve the puzzle but I do not want to hold peoples hand the whole way with metaphorical arrows pointing everything out.
9: Today I acknowledged Puddy whose puzzle this was highly based upon and have apologized where necessary for any offense caused. It was simply a teaching tool for a friend to learn the editor and I decided it could make a nice addition to my collection (Sorry, my mistake).
10: My description promised a variety of difficulties and I thought I was about due a fast twitch puzzle, sorry if it was too much though.A couple of light-bridge maps will be added soon with similar timing mechanics that I have experimented with so be sure to check them out when I send them live
So yeah once again cheers for the plays and feedback and I am open any other critisism people would like to provide (As long as it is constructive of course).
Thank you very much for playing and providing such detailed feedback
Changes can only be made to chamber 5 on-wards due to a loss of save data for chamber 1 to 4 (Unsure how to re-add them to my editor), however I will discuss for each chamber anyway:
3: Deactivating the elevator or blocking it off to some description maybe possible however I had never expected anyone to return there after removal of the ball. (Would edit this one if I had the data)
6: I struggled to decide if the cube tossing was a good puzzle to add in this situation and did get feedback from a friend that he was confused for a long period at that stage due to no clear indication of how to cube toss for inexperienced players. (May replace this for an easier micro-puzzle if possible). Perhaps the buttons should also swap sides to prevent further confusion at that point as well.
7: Was made at specific request by a friend for a cube stacking puzzle however I chose to add a laser element to further its entertainment. Regardless I can agree it is very tedious and i guess people may choose to ignore this puzzle if infuriated :/
8: I assume the music is randomly generated so you got unlucky if a bad soundtrack emerged (I think, if not how do you choose the music in PTI?) As for the puzzle i expect moving the side platforms into a more direct view may indicate better how to solve the puzzle but I do not want to hold peoples hand the whole way with metaphorical arrows pointing everything out.
9: Today I acknowledged Puddy whose puzzle this was highly based upon and have apologized where necessary for any offense caused. It was simply a teaching tool for a friend to learn the editor and I decided it could make a nice addition to my collection (Sorry, my mistake).
10: My description promised a variety of difficulties and I thought I was about due a fast twitch puzzle, sorry if it was too much though.
A couple of light-bridge maps will be added soon with similar timing mechanics that I have experimented with so be sure to check them out when I send them live
So yeah once again cheers for the plays and feedback and I am open any other critisism people would like to provide (As long as it is constructive of course).