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[PTI] Quick Triple 1.1

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Three tests in one.

Seasoned players shouldn't have any trouble here. Beginners might discover techniques needed for more advanced chambers.

Have fun and be sure to drop me a line of feedback!

External
Quick Triple

Changelog:

1.1: Implemented OR-logic instead of a distracting extraroom in case the player traps himself.

I really enjoyed this map. Not overly difficult but fun to play. I was wondering about the

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small room above the final room with the four buttons that allows you access back into the room before that one. Did I miss something or should I have used that access?

Glad you enjoyed it, thank you very much for the feedback!

The room above the exit is only there to prevent the player from being stuck in case he deactivates the laser before he brought the last cube in there. But it is indeed a bit confusing and I was not very happy with this solution. Thanks to some guides about OR-logic-buttons, I think I can get rid of that now and use a simple hand button instead.

That makes sense, kind of thought that was what it was for. I think the escape plan works but wonder if you

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might want to add a fizzled up there so the player doesn't do the easy thing and just shoot a portal in each from from up there.

The OR-Button will make the player able to do that now, but I think that's okay. The main "puzzle" here is to realize how to activate the laser receiver anyways. I figured there's no need to make this a walking excercise after that.

Thanks again for expressing the distraction that room caused!

No problem - looking forward to more. A lot of the new maps showing up have been a bit below par for me, so it's nice to play something fun and well put together.

Likewise! After a long series of dull 10-minute-maps I really enjoyed yours. :thumbup:

Thanks a bunch. Glad you enjoyed them. Being they were my first couple of maps, I was concerned that they sucked...I didn't realize the skill it took to make a map until I got the chance to try.

Getting the timing right on the last light bridge blocked by the lasers was a pretty frustrating experience, otherwise I really enjoyed this one, the design of the last chamber with the cubes and balls was particularly good.

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Don't know if this is a bug with the editor or the game, but I placed the storage cube under the laser cube before I figured out what do do and when I removed the storage cube the laser cube just floated there :/

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