[PTI] Prison Break
Quote from toncica on July 24, 2012, 6:38 pmAimed towards players who enjoy a challenge. Not exactly hardcore but certainly above average difficulty.
Aimed towards players who enjoy a challenge. Not exactly hardcore but certainly above average difficulty.
Quote from quatrus on July 27, 2012, 12:21 pmthis is an amazing piece of work - nice clean map and everything works... however... without your video of the intended solution - it would have taken forever to figure out what needs to be done. Nothing hard or ninja in execution but "what to do next" seemed to me quite obscure...even moreso when watching your video. I also got trapped several times and had to restart from save or noclip (e.g. light bridge over turrets, if off before activating button(s)). The solution is achieved by grinding through and logging a track - lost interest near the end.
IMO - could have benefited from some "guidance" - dots, text etc..to keep frustration level down for most players... I suppose it was caused by linking together several individual maps?
Still an excellent piece of mapping - thanks for creating.... yeah its 5/5
this is an amazing piece of work - nice clean map and everything works... however... without your video of the intended solution - it would have taken forever to figure out what needs to be done. Nothing hard or ninja in execution but "what to do next" seemed to me quite obscure...even moreso when watching your video. I also got trapped several times and had to restart from save or noclip (e.g. light bridge over turrets, if off before activating button(s)). The solution is achieved by grinding through and logging a track - lost interest near the end.
IMO - could have benefited from some "guidance" - dots, text etc..to keep frustration level down for most players... I suppose it was caused by linking together several individual maps?
Still an excellent piece of mapping - thanks for creating.... yeah its 5/5
Quote from toncica on July 27, 2012, 6:32 pmYou are right in one way, it was a different map before. While fixing everything that was wrong it basically became a new map and the predecessor was deleted. The old one was just turrets killing you if you moved for one second without cover. I couldn't let go of the turrets for some reason , but now they are relatively harmless.
There are individual maps in my workshop which cover some of the puzzles (Preparations 1-3), these were made after that for people who think "Prison Break" is too much at once. I can see where you criticism comes from and I acknowledge the flaws. Thanks for pointing that out
You are right in one way, it was a different map before. While fixing everything that was wrong it basically became a new map and the predecessor was deleted. The old one was just turrets killing you if you moved for one second without cover. I couldn't let go of the turrets for some reason , but now they are relatively harmless.
There are individual maps in my workshop which cover some of the puzzles (Preparations 1-3), these were made after that for people who think "Prison Break" is too much at once. I can see where you criticism comes from and I acknowledge the flaws. Thanks for pointing that out