[PTI] Piece of Cake: Magnitude II (Advanced)
Quote from toncica on November 20, 2012, 9:03 pmUsing the funnel to your advantage will open up possibilities for the keen eye.
Click here to download Piece of Cake: Magnitude II (Advanced)
Using the funnel to your advantage will open up possibilities for the keen eye.
Click here to download Piece of Cake: Magnitude II (Advanced)
Quote from Mr Waterhandle on November 23, 2012, 5:38 pmIn many ways this is the better chamber. Easy was enjoyable but has a bit of a 'seen it before' feel. Already seen or thought of the trick with the laser cube and I don't remember much else. This one however, pulls no punches. Everything will have to be used and a few layers of contradictions mean Serious Thought will have to be put in it. You can have played the easy one before, but it won't reveal any solutions. Like the comment on the file said getting the laser cube was by far the hardest part, but the first part took me a good 5-10 minutes of walking around and I felt really really stupid when I figured it out. Everything is cleanly mapped, only one room which is almost entirely visible from a lot of angles.
Honestly with a userbase like thinkingwithportals, which probably has a good share of skilled portal players, I think this one deserves more posts than the other version, so here's a post.
I shudder to think to try intense mode, maybe when I'm feeling pretty masochistic.
I wonder, how did you make these? Did you start with this one, or intense? Or did you plan 3 difficulties from the start?
In many ways this is the better chamber. Easy was enjoyable but has a bit of a 'seen it before' feel. Already seen or thought of the trick with the laser cube and I don't remember much else. This one however, pulls no punches. Everything will have to be used and a few layers of contradictions mean Serious Thought will have to be put in it. You can have played the easy one before, but it won't reveal any solutions. Like the comment on the file said getting the laser cube was by far the hardest part, but the first part took me a good 5-10 minutes of walking around and I felt really really stupid when I figured it out. Everything is cleanly mapped, only one room which is almost entirely visible from a lot of angles.
Honestly with a userbase like thinkingwithportals, which probably has a good share of skilled portal players, I think this one deserves more posts than the other version, so here's a post.
I shudder to think to try intense mode, maybe when I'm feeling pretty masochistic.
I wonder, how did you make these? Did you start with this one, or intense? Or did you plan 3 difficulties from the start?
Quote from toncica on November 24, 2012, 8:07 amThank you for that review. You absolutely nailed it, the easy one is trivial and I don't care much for it either puzzle wise, while this one (Advanced) was supposed to be the real deal. Your comment on the workshop page for the easy one is the most truthful and the best compliment I could hope for:"pretty easy, but not retarded"
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It's funny that the first one got on the quickplay radar and now gathered over 500 subscribers and appears to be popular for a short while. If that was a stand alone release I would have to be ashamed of myself, but as an introduction to the second map I thought it would be fine and people would quickly solve it in under five minutes to move on to the next map. At least there is a little bit of spillover visible, a few people continue to play after the first easy one.
The idea pretty much started with what can be seen now here in Advanced. I could not decide if speed gel should play a role and I added and removed it several times until I cloned the maps and the one with speed gel evolved into the Intense version. Overcoming a certain 'gazelle leap' problem took a good amount of time.
The main focus was on Intense, a challenge for the very motivated players, while Advanced should be challenging enough for the mainstream audience without causing frustration. Then I thought of a fun map I once played Deja Vu and inspired by that I added the easy map by removing the main challenge from Advanced and adjusting the maps to be almost 100 % identical by design.
edit: btw. if you think this one deserves more posts than the other one you could give this one a (better) rating. wouldn't hurt.
Thank you for that review. You absolutely nailed it, the easy one is trivial and I don't care much for it either puzzle wise, while this one (Advanced) was supposed to be the real deal. Your comment on the workshop page for the easy one is the most truthful and the best compliment I could hope for:"pretty easy, but not retarded"
It's funny that the first one got on the quickplay radar and now gathered over 500 subscribers and appears to be popular for a short while. If that was a stand alone release I would have to be ashamed of myself, but as an introduction to the second map I thought it would be fine and people would quickly solve it in under five minutes to move on to the next map. At least there is a little bit of spillover visible, a few people continue to play after the first easy one.
The idea pretty much started with what can be seen now here in Advanced. I could not decide if speed gel should play a role and I added and removed it several times until I cloned the maps and the one with speed gel evolved into the Intense version. Overcoming a certain 'gazelle leap' problem took a good amount of time.
The main focus was on Intense, a challenge for the very motivated players, while Advanced should be challenging enough for the mainstream audience without causing frustration. Then I thought of a fun map I once played Deja Vu and inspired by that I added the easy map by removing the main challenge from Advanced and adjusting the maps to be almost 100 % identical by design.
edit: btw. if you think this one deserves more posts than the other one you could give this one a (better) rating. wouldn't hurt.
Quote from Mr Waterhandle on November 28, 2012, 9:44 amDone. Now play my maps lol
Tbh, I think this is beyond the capabilities of most workshop users, judging by the easyness of most popular maps, but don't let me stop you.
Done. Now play my maps lol
Tbh, I think this is beyond the capabilities of most workshop users, judging by the easyness of most popular maps, but don't let me stop you.