[PTI] Piece of Cake: Magnitude I (Easy)
Quote from toncica on November 20, 2012, 8:59 pm"Piece of Cake" comes in three shades: easy, advanced and intense. All shades share the same objective but they have different stakes and the difficulty rises exponentially. Which flavor do you prefer?
"Piece of Cake" comes in three shades: easy, advanced and intense. All shades share the same objective but they have different stakes and the difficulty rises exponentially. Which flavor do you prefer?
Quote from zivi7 on November 22, 2012, 11:13 amI didn't play the maps yet, but I saw on the Steam forums you have trouble with reflections. You should post that question here in the Hammer/Modding or PTI section. I think this forum is frequented by more people that could help you with that than the Steam forums.
I didn't play the maps yet, but I saw on the Steam forums you have trouble with reflections. You should post that question here in the Hammer/Modding or PTI section. I think this forum is frequented by more people that could help you with that than the Steam forums.
Quote from toncica on November 22, 2012, 1:23 pmThanks for noticing and telling. I did search the forums here before I posted on Steam and sadly it looked like workarounds for PTI are not even remotely discussed or thinkable. With Hammer there are resources but that would be a little too much trouble for that problem. Rather chose to live with it. I didn't think the Steam Forum would help either, it was just a shot in the dark.
Thanks for noticing and telling. I did search the forums here before I posted on Steam and sadly it looked like workarounds for PTI are not even remotely discussed or thinkable. With Hammer there are resources but that would be a little too much trouble for that problem. Rather chose to live with it. I didn't think the Steam Forum would help either, it was just a shot in the dark.
Quote from zivi7 on November 22, 2012, 1:42 pmI would still go for it and just copypaste that Steam-OP into the PTI-section. I could imagine that the editor turns off reflections once there is a certain number of things to reflect - but that is just a noobish guess.
You probably saw that there are people who even build mods for the PTI editor. Maybe they know what might cause your problem and if something close to my guess could be the reason, they could probably help you to work around it.
I would still go for it and just copypaste that Steam-OP into the PTI-section. I could imagine that the editor turns off reflections once there is a certain number of things to reflect - but that is just a noobish guess.
You probably saw that there are people who even build mods for the PTI editor. Maybe they know what might cause your problem and if something close to my guess could be the reason, they could probably help you to work around it.
Quote from toncica on November 22, 2012, 3:07 pmThat was my guess too. But editing the map down did not enable reflections again. The design is pretty much identical to the other two maps and they work 100 %. It's probably the PTI source file that is mildly corrupted. I have another published map where the PTI file is corrupted in a way that it doesn't build anymore under no circumstances, so I can't update that anymore and if a serious flaw was detected in the puzzle I would need to delete it. These things just seem to happen. But you are right, I it wouldn't hurt to post the problem here again.
That was my guess too. But editing the map down did not enable reflections again. The design is pretty much identical to the other two maps and they work 100 %. It's probably the PTI source file that is mildly corrupted. I have another published map where the PTI file is corrupted in a way that it doesn't build anymore under no circumstances, so I can't update that anymore and if a serious flaw was detected in the puzzle I would need to delete it. These things just seem to happen. But you are right, I it wouldn't hurt to post the problem here again.