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[PTI] PeTIte [two]

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Second in my series of small PTI maps. This one is meant to be quite difficult and requires some careful timing, but it can be solved quickly.

Click here to download PeTIte [two]

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

New version uploaded now with a few changes. Thanks a lot to marKiu for that! :D

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Np! Sadly i've no time today to test more.... I'll continue tomorrow and hopefully find the solution. :) YOU GUYS KNOW KARNEVAL? IM DRUNK AS SHIT HERE IN GERMANY

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

LOL :lol:

HAHAHA! Have fun. :D

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

My solution :)

4GKm2xhyJ38

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Nice work, especially with a hangover! :lol:
There's some still some parts that are unintended there, so I made another update now which should affect your ending.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

When you said it can be solved quickly, you were right. My punishment for not solving it the correct way was to be slapped on both sides of the head (0:30). :oops:

Clever! :) Well, I'm not in my map-making dungeon right now but maybe later I'll change the

Spoiler
timing cubes to be non-reflective
. I kind of wanted to avoid that to create some extra uncertainty but that seems moot now.
EDIT: yeah for some reason I can't upload to the Workshop right now, but let's just mentally make the outer cubes standard/weighted instead of reflecting. The center cube is ofc reflecting.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Updated now to make the outer cubes non-reflecting as well as a small tweak to the exit area.
EDIT: and just to be clear on the status- Marc worked out one key concept of the map but it's not obvious in his video and the map is not officially solved right now. :D

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
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