[PTI] No Way To Die
Quote from greykarel on November 5, 2013, 4:10 pmIt was originaly created by eMbAh as "Veil". This is an advanced version with some changes in visuals.
Credits to eMbAh, toncica and josepezdj for testing.
It was originaly created by eMbAh as "Veil". This is an advanced version with some changes in visuals.
Credits to eMbAh, toncica and josepezdj for testing.
Quote from Slimpack on November 7, 2013, 7:15 pmI think this is a pretty good test chamber. It took me a little while to find the answer, even though it's pretty short. It also took me a little while to discover that the two buttons near the exit also control the two fizzlers near the entrance. I'm not sure if that's a problem that really needs to be addressed but I just thought I'd mention it. Anyway good job, I can also show my play through of it if you want.
I think this is a pretty good test chamber. It took me a little while to find the answer, even though it's pretty short. It also took me a little while to discover that the two buttons near the exit also control the two fizzlers near the entrance. I'm not sure if that's a problem that really needs to be addressed but I just thought I'd mention it. Anyway good job, I can also show my play through of it if you want.
Quote from Calmly Frenetic on November 9, 2013, 5:12 amNice
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To keep the solution pure, you may want to prevent dem cube flings.Edit: Alternate solutions are also possible that use [spoiler]portal-climbing[/spoiler] or [spoiler]portal-tunnelling/peeking[/spoiler]. I consider these "dirty" methods, so don't bother preventing them. Good, challenging maps like this force us to try difficult things.
Nice
To keep the solution pure, you may want to prevent dem cube flings.
Edit: Alternate solutions are also possible that use