[PTI] No Elements
Quote from Mevious on February 27, 2013, 3:02 pmThis is a collection of chambers by Azorae, Gig, Juggler, and Mevious which use no interactive testing elements. That means no buttons, cubes, funnels, lightbridges, gels, lifts, fizzlers (except the ones as part of the exit rooms), etc. Slanted platforms and stairs don't count if nothing triggers them. This set started as a challenge from Columbus to make challenging puzzles without using any elements.
This is a collection of chambers by Azorae, Gig, Juggler, and Mevious which use no interactive testing elements. That means no buttons, cubes, funnels, lightbridges, gels, lifts, fizzlers (except the ones as part of the exit rooms), etc. Slanted platforms and stairs don't count if nothing triggers them. This set started as a challenge from Columbus to make challenging puzzles without using any elements.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween

Quote from josepezdj on February 27, 2013, 4:22 pmYAY!!! I love these series!
Awesome Mev! Thanks for creating!
EDIT
I've just finished them all!
Really amazing... indeed I learnt a couple of new techniques I didn't know... like lowering the fling height by using floor-ceiling opposite panels
I recorded all the playthrough and I'm editing the solutions video now. It's blind although I had already played 3 of them made by Mevious under "only-friends" visibility at his workshop
YAY!!! I love these series! Awesome Mev! Thanks for creating!
EDIT
I've just finished them all! Really amazing... indeed I learnt a couple of new techniques I didn't know... like lowering the fling height by using floor-ceiling opposite panels
I recorded all the playthrough and I'm editing the solutions video now. It's blind although I had already played 3 of them made by Mevious under "only-friends" visibility at his workshop
Quote from BlumCoLe on March 1, 2013, 12:26 pmI think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-And to all which want to ask: Yes, I think the sequence is definitly important!
//my game:
Intro: finished
Reminisce: finished
Build: finished
Sequence: finished ...nice, you fixed the unintended solution i've found on release day
Instigate: finished
Replevy: unfinished ...have no portal gun?!
Afterimage: finished
Pit: unfinished ...give up after 10 minutes (for this time)
Air Traffic: unfinished ...give up after 10 minutes (for this time)
Espouse: finished ...I think unintended!![]()
Momentum: finished
Salvage: unfinished ...give up after about 20 minutes (for this time)![]()
...later more...Gameplay follows... //here it is!
Gameplay: http://youtu.be/1Qd-ydftRcw
sorry for the asynch sound...comes from the merging of segmented video files
I think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-
And to all which want to ask: Yes, I think the sequence is definitly important!
//my game:
Intro: finished
Reminisce: finished
Build: finished
Sequence: finished ...nice, you fixed the unintended solution i've found on release day
Instigate: finished
Replevy: unfinished ...have no portal gun?!
Afterimage: finished
Pit: unfinished ...give up after 10 minutes (for this time)
Air Traffic: unfinished ...give up after 10 minutes (for this time)
Espouse: finished ...I think unintended!
Momentum: finished
Salvage: unfinished ...give up after about 20 minutes (for this time)
...later more...
Gameplay follows... //here it is!
Gameplay: http://youtu.be/1Qd-ydftRcw
sorry for the asynch sound ...comes from the merging of segmented video files
Quote from quatrus on March 2, 2013, 3:16 pmWorking through them - thru instigate so far. Like going to flinging school in Portal 1. Great puzzles.
Edit: Next one is Amalgam - moving through slowly...enhancing my combo-fling skills.
Amalgam too hard 4 me - [spoiler]need to slow the up movement in chamber, then hit a portal too quickly another place - got tired of not getting it just right for the exit platform fling.[/spoiler]
Edit2: Went back and got Amalgam after Momentum. -- Can't get the trick for Air Traffic - on to the last one.
Completed all except Air Traffic - really well done using just flings and no other effects - great set - thanks to all for creating...5/5
Working through them - thru instigate so far. Like going to flinging school in Portal 1. Great puzzles.
Edit: Next one is Amalgam - moving through slowly...enhancing my combo-fling skills.
Amalgam too hard 4 me -
Edit2: Went back and got Amalgam after Momentum. -- Can't get the trick for Air Traffic - on to the last one.
Completed all except Air Traffic - really well done using just flings and no other effects - great set - thanks to all for creating...5/5
Quote from Mevious on March 2, 2013, 6:17 pmBlumCoLe wrote:I think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-And to all which want to ask: Yes, I think the sequence is definitly important!
Yeah order is important, and we were originally planning to have the number in each map's title like that. It became a hassle particularly because we kept changing the order and adding/removing chambers right up until release. Now that the collection is all released, I'll try to get everyone to title their maps with the sequence number. Does the "subscribe to all" button preserve order from the collection?
Also thanks for the gameplay video. I'll watch it tonight.
It's irritating to go after each map in the menu. -.-
And to all which want to ask: Yes, I think the sequence is definitly important!
Yeah order is important, and we were originally planning to have the number in each map's title like that. It became a hassle particularly because we kept changing the order and adding/removing chambers right up until release. Now that the collection is all released, I'll try to get everyone to title their maps with the sequence number. Does the "subscribe to all" button preserve order from the collection?
Also thanks for the gameplay video. I'll watch it tonight.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from BlumCoLe on March 2, 2013, 7:43 pmMevious wrote:Does the "subscribe to all" button preserve order from the collection?Unfortunately not. All maps are mixed in the ingame menu.
That's the "problem" I meant.
Unfortunately not. All maps are mixed in the ingame menu.
That's the "problem" I meant.
Quote from Mr Waterhandle on March 3, 2013, 7:51 amSo far I've spotted angled panels, glass, GOO PITS, EVEN GRATING! NOT PURE ENOUGH!!111
I was up to Momentum yesterday, but I'll probably continue next week. Some well designed puzzles in here, thanks for mapping!
I think the order of the maps in your queue when using'subscribe all' is in order of the date of their publication (older to newer), but I've only tried this with a collection of my own, which might be different.
Just checked it with this collection, seems like that seems roughly the case, but somehow there are some exceptions? Perhaps I've made a mistake, but in any case, I don't think you'd want to republish the maps and lose all subscribers, so the best bet is indeed to just number the titles so people can do the order manually without having to look it up all the time.
So far I've spotted angled panels, glass, GOO PITS, EVEN GRATING! NOT PURE ENOUGH!!111
I was up to Momentum yesterday, but I'll probably continue next week. Some well designed puzzles in here, thanks for mapping!
I think the order of the maps in your queue when using'subscribe all' is in order of the date of their publication (older to newer), but I've only tried this with a collection of my own, which might be different.
Just checked it with this collection, seems like that seems roughly the case, but somehow there are some exceptions? Perhaps I've made a mistake, but in any case, I don't think you'd want to republish the maps and lose all subscribers, so the best bet is indeed to just number the titles so people can do the order manually without having to look it up all the time.
Quote from HCMonstrLP on March 3, 2013, 3:03 pmreally good maps, I plan on doing speed runs on all of them. I chose to go with Espouse by Giguava first.
the run isn't perfect it could be smoothed out a bit but I like the route I found on it.
really good maps, I plan on doing speed runs on all of them. I chose to go with Espouse by Giguava first.
the run isn't perfect it could be smoothed out a bit but I like the route I found on it.
Quote from Mevious on March 4, 2013, 1:36 amBlumCoLe wrote:Replevy: unfinished ...have no portal gun?!Lol thanks, just noticed this. Yes, that level is intended to have a portal gun. Juggler and I both experienced the absent portal gun problem and told Gig about it, but I guess he didn't believe us or forgot or something. I just sent him another message to fix it with a link to your post.
Lol thanks, just noticed this. Yes, that level is intended to have a portal gun. Juggler and I both experienced the absent portal gun problem and told Gig about it, but I guess he didn't believe us or forgot or something. I just sent him another message to fix it with a link to your post.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween

Quote from josepezdj on March 4, 2013, 3:06 amI did have the same issue and told Gig
. There were 2 maps where I was spawned with no portalgun, Replevy and Revitalisation. It is recorded and will be shown in the video.
It is taking a lot to render! total playtime 2:32h. I splitted the video in 2 parts, each of them will take 2-3 days to be up!
I did have the same issue and told Gig . There were 2 maps where I was spawned with no portalgun, Replevy and Revitalisation. It is recorded and will be shown in the video.
It is taking a lot to render! total playtime 2:32h. I splitted the video in 2 parts, each of them will take 2-3 days to be up!