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[PTI] Mirror, Mirror

A 1960's style map with reflector gel, fling puzzles, and bounce puzzles

Click here to download Mirror, Mirror

This was a pretty nice little map. I'm not generally a fan of gel maps, but this one wasn't too bad once you remember you're working with reflector gel and not conversion gel. And you didn't have to slather it all over just to get the right angle. And it was a nice touch to highlight the right height for the last fling. Well done.

Thanks, glad you enjoyed it!

Nice but, usually underground maps showcase the outside area. They aren't all completely indoors...
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?

Shane wrote:
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?

Oh... so this map is made almost completely with PTI... nevermind then.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.

Shane wrote:
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.

Yes, they are definitely too variant on the inside.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I thought that's what you meant. I actually agree so I posted some feedback on his thread, cheers :)

Nice map, took me a while to realize the white stuff was

Spoiler
reflector gel
. Getting just the place for the right height for the double blue gel fling was also challenging - not hard just took a while to figure out I needed just a tad more height. Thanks for creating.