[PTI] Mirror, Mirror
Quote from RogerL on September 5, 2012, 2:22 pmThis was a pretty nice little map. I'm not generally a fan of gel maps, but this one wasn't too bad once you remember you're working with reflector gel and not conversion gel. And you didn't have to slather it all over just to get the right angle. And it was a nice touch to highlight the right height for the last fling. Well done.
This was a pretty nice little map. I'm not generally a fan of gel maps, but this one wasn't too bad once you remember you're working with reflector gel and not conversion gel. And you didn't have to slather it all over just to get the right angle. And it was a nice touch to highlight the right height for the last fling. Well done.
Quote from UsCobra11 on September 6, 2012, 7:02 pmNice but, usually underground maps showcase the outside area. They aren't all completely indoors...
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.
Nice but, usually underground maps showcase the outside area. They aren't all completely indoors...
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Shane on September 6, 2012, 8:40 pmI wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?
Quote from UsCobra11 on September 6, 2012, 9:00 pmShane wrote:I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?Oh... so this map is made almost completely with PTI... nevermind then.
Oh... so this map is made almost completely with PTI... nevermind then.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Shane on September 6, 2012, 9:02 pmI'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.
Quote from UsCobra11 on September 7, 2012, 8:42 amShane wrote:I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.Yes, they are definitely too variant on the inside.
Yes, they are definitely too variant on the inside.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Shane on September 7, 2012, 8:51 amI thought that's what you meant. I actually agree so I posted some feedback on his thread, cheers
I thought that's what you meant. I actually agree so I posted some feedback on his thread, cheers
Quote from quatrus on September 18, 2012, 8:07 pmNice map, took me a while to realize the white stuff was [spoiler]reflector gel[/spoiler]. Getting just the place for the right height for the double blue gel fling was also challenging - not hard just took a while to figure out I needed just a tad more height. Thanks for creating.
Nice map, took me a while to realize the white stuff was