PTI Maps In Hammer ?
Quote from Narutard 1.5 on February 27, 2014, 10:04 pmIs there a way to edit PTI maps in hammer? Because that would seriously make at least a good two thirds of my maps a lot easier on me to make.
Also is there a way to remove the limits of the PTI map maker? Cause I have seen some interesting stuff on the workshop.
Is there a way to edit PTI maps in hammer? Because that would seriously make at least a good two thirds of my maps a lot easier on me to make.
Also is there a way to remove the limits of the PTI map maker? Cause I have seen some interesting stuff on the workshop.

Quote from TeamSpen210 on February 27, 2014, 10:21 pmType "puzzlemaker_export filename" into the developer console to export the currently open map to filename.vmf in sdk_content/maps.
The limit is removed when using the BEE2, or compiling through hammer. There is another limit imposed by the engine that is a bit higher, so it won't help too much. PTI instances are just very complicated. I'd suggest you replace them in hammer.
Type "puzzlemaker_export filename" into the developer console to export the currently open map to filename.vmf in sdk_content/maps.
The limit is removed when using the BEE2, or compiling through hammer. There is another limit imposed by the engine that is a bit higher, so it won't help too much. PTI instances are just very complicated. I'd suggest you replace them in hammer.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from iWork925 on February 28, 2014, 1:42 amI suggest you should start learning hammer. It will make it easier in the long run.
I suggest you should start learning hammer. It will make it easier in the long run.

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Quote from srs bsnss on February 28, 2014, 10:38 amiWork925 wrote:I suggest you should start learning hammer. It will make it easier in the long run.I second this. Learning Hammer opens up a lot of possibilities and as you soon as you get the hang of it, you'll never go back.
I second this. Learning Hammer opens up a lot of possibilities and as you soon as you get the hang of it, you'll never go back.
Quote from Narutard 1.5 on February 28, 2014, 12:39 pmI was going to make the maps in PTI, export them to hammer, and recreate the entities one at a time, then pimp them out further in hammer. (lighting, decorating etc)
My main issue now is getting doors to appear without that annoying clipping, even if I use the example molds from the zoo mechanics I can't get it perfect.
I also have another question, let's say I have two maps open in hammer in separate windows.(separate windows within the same instance of hammer) If I select every entity in one window, and cut it, can I paste it into another window and add that map to it?
I was going to make the maps in PTI, export them to hammer, and recreate the entities one at a time, then pimp them out further in hammer. (lighting, decorating etc)
My main issue now is getting doors to appear without that annoying clipping, even if I use the example molds from the zoo mechanics I can't get it perfect.
I also have another question, let's say I have two maps open in hammer in separate windows.(separate windows within the same instance of hammer) If I select every entity in one window, and cut it, can I paste it into another window and add that map to it?
Quote from FelixGriffin on February 28, 2014, 1:09 pmYou can. You can also add one map to the other as an "instance" using the func_instance entity.
When pasting a whole map you should probably use Ctrl-Shift-V, which lets you keep the origin intact.
You can. You can also add one map to the other as an "instance" using the func_instance entity.
When pasting a whole map you should probably use Ctrl-Shift-V, which lets you keep the origin intact.