[PTI] Manual Override 1.0
Quote from Bowls on July 19, 2013, 8:04 amsingleplayer map
medium difficulty
trailer: (WARNING: light spoilers)
http://www.youtube.com/watch?v=UD_Hxi1mtlImanualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom
i hope you enjoy this map!
gl hf
BowlsVersion 1.1: fixed some bugs and places where you could get stuck
File Name: ManualOverride1.1.rar
File Size: 2.93 MiB
Click here to download Manual Override 1.1
singleplayer map
medium difficulty
trailer: (WARNING: light spoilers)
http://www.youtube.com/watch?v=UD_Hxi1mtlI
manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom
i hope you enjoy this map!
gl hf
Bowls
Version 1.1: fixed some bugs and places where you could get stuck
File Name: ManualOverride1.1.rar
File Size: 2.93 MiB
Click here to download Manual Override 1.1
Quote from RogerL on July 19, 2013, 12:38 pmThis was certainly a complicated map. Unfortunately, most of the complication comes from mislabelling of many of the elements. For example, the sphere button labelled with a square doesn't effect the panel labelled with a square you saw in the first room, but a funnel in the third level you haven't seen yet. And the sphere button labelled with a slanted line has no effect on the fizzler labeled with the same right next to it. I think you have too many elements with signage -- try changing some of them to antlines. More complication comes from how many places there are to get trapped where you are unable to proceed. For example, if you go through the door labelled with a star without a cube, you're stuck. If you accidently step on the faith plate in the first room, you're stuck. This map really needs some more work.
This was certainly a complicated map. Unfortunately, most of the complication comes from mislabelling of many of the elements. For example, the sphere button labelled with a square doesn't effect the panel labelled with a square you saw in the first room, but a funnel in the third level you haven't seen yet. And the sphere button labelled with a slanted line has no effect on the fizzler labeled with the same right next to it. I think you have too many elements with signage -- try changing some of them to antlines. More complication comes from how many places there are to get trapped where you are unable to proceed. For example, if you go through the door labelled with a star without a cube, you're stuck. If you accidently step on the faith plate in the first room, you're stuck. This map really needs some more work.
Quote from Bowls on July 21, 2013, 11:30 pmRogerL wrote:This was certainly a complicated map. Unfortunately, most of the complication comes from mislabelling of many of the elements. For example, the sphere button labelled with a square doesn't effect the panel labelled with a square you saw in the first room, but a funnel in the third level you haven't seen yet. And the sphere button labelled with a slanted line has no effect on the fizzler labeled with the same right next to it. I think you have too many elements with signage -- try changing some of them to antlines. More complication comes from how many places there are to get trapped where you are unable to proceed. For example, if you go through the door labelled with a star without a cube, you're stuck. If you accidently step on the faith plate in the first room, you're stuck. This map really needs some more work.thanks for the feedback! i hope that beside these bugs the map wasnt too bad. im going to make a few fixes like antlines and stuff ... 1.1 should be rdy in a few days. test it. for science.
thanks for the feedback! i hope that beside these bugs the map wasnt too bad. im going to make a few fixes like antlines and stuff ... 1.1 should be rdy in a few days. test it. for science.
Quote from Bowls on July 22, 2013, 1:54 pmfixes are done. i just released ver.1.1 new labels and you cant get stuck at poisonwater and door anymore. hope you enjoy!
fixes are done. i just released ver.1.1 new labels and you cant get stuck at poisonwater and door anymore. hope you enjoy!
Quote from RogerL on July 22, 2013, 3:58 pmThe link on the download page doesn't seem to work, but I found the updated version. I thought it played much better this time and it was not nearly as confusing. The puzzle was pretty good: it wasn't that hard, but I think a lot of people would like it. I managed to make the last jump without having to activate the crusher plates -- but that isn't a huge exploit. I would recommend getting rid of all but one of the signs for the crushers. One button triggers them all and its pretty obvious what happens.
The link on the download page doesn't seem to work, but I found the updated version. I thought it played much better this time and it was not nearly as confusing. The puzzle was pretty good: it wasn't that hard, but I think a lot of people would like it. I managed to make the last jump without having to activate the crusher plates -- but that isn't a huge exploit. I would recommend getting rid of all but one of the signs for the crushers. One button triggers them all and its pretty obvious what happens.
Quote from Bowls on July 27, 2013, 9:20 amLINK IS BROKEN!!! i dont know why but its broken and i cant fix it.
ive done a second upload...
LINK:
Manual Override 1.1 RE
LINK IS BROKEN!!! i dont know why but its broken and i cant fix it.
ive done a second upload...
LINK:
Manual Override 1.1 RE