[PTI] Hazardous Escape
Quote from SkyFerret on February 21, 2014, 9:16 pmA map in the Rattman style using the BeeMod. Slightly hazardous but not really difficult. 3 chambers using tractor beams, light bridges and repulsion gel.
A map in the Rattman style using the BeeMod. Slightly hazardous but not really difficult. 3 chambers using tractor beams, light bridges and repulsion gel.
Quote from quatrus on February 24, 2014, 4:09 pmAnother fun map, nice work with decayed theme. There was some shimmer around the edges of some of the floor features. fun map thanks for creating.
Another fun map, nice work with decayed theme. There was some shimmer around the edges of some of the floor features. fun map thanks for creating.
Quote from SkyFerret on February 25, 2014, 1:20 amThat shimmer might be the flicker of 2 elements blended together. I'll blend 2X2 blocks, or 2X4's with grated barriers. Not much can be done about it, but it does make for some cool architectural design. Glad you liked it. Thanks for playing.
Cheers.
That shimmer might be the flicker of 2 elements blended together. I'll blend 2X2 blocks, or 2X4's with grated barriers. Not much can be done about it, but it does make for some cool architectural design. Glad you liked it. Thanks for playing.
Cheers.