PTI element: Vertical doors, Portal1-style doors
Quote from Bisqwit on July 7, 2013, 10:04 amI edited Ben's popular door element, and added two more door options into it:
The vertical door, seen in the BTS scenes throughout the single player campaign, and the Portal 1 style door, which unfortunately lacks some color details.
[url=http://bisqwit.iki.fi/kala/ptal2/doors.jpg][img]http://bisqwit.iki.fi/kala/ptal2/doors_thu.jpg[/img][/url]
Click to zoom.
(The Portal 1 wall texture was added in between of those doors to illustrate it fitting that style; it is not part of the door.)Download it here: http://bisqwit.iki.fi/kala/ptal2/doors.zip
The two new door types are simply added as ButtonType selections into Ben's existing door.All the three different doors use the same icons in the editor...
File Name: doors.zip
File Size: 16.26 KiB
Click here to download PTI element: Vertical doors, Portal1-style doors
I edited Ben's popular door element, and added two more door options into it:
The vertical door, seen in the BTS scenes throughout the single player campaign, and the Portal 1 style door, which unfortunately lacks some color details.
[url=http://bisqwit.iki.fi/kala/ptal2/doors.jpg][img]http://bisqwit.iki.fi/kala/ptal2/doors_thu.jpg[/img][/url]
Click to zoom.
(The Portal 1 wall texture was added in between of those doors to illustrate it fitting that style; it is not part of the door.)
Download it here: http://bisqwit.iki.fi/kala/ptal2/doors.zip
The two new door types are simply added as ButtonType selections into Ben's existing door.
All the three different doors use the same icons in the editor...
File Name: doors.zip
File Size: 16.26 KiB
Click here to download PTI element: Vertical doors, Portal1-style doors
Quote from Rancore202 on July 12, 2013, 8:02 pmThe BTS doors do not use their full animation, but rather skip ahead after a fraction of a second.
I would like them to use the full length animation, how would I go about changing this?
The BTS doors do not use their full animation, but rather skip ahead after a fraction of a second.
I would like them to use the full length animation, how would I go about changing this?
Quote from Bisqwit on July 13, 2013, 3:09 amRancore202 wrote:The BTS doors do not use their full animation, but rather skip ahead after a fraction of a second.
I would like them to use the full length animation, how would I go about changing this?I noticed the same problem with my living panels. It is related to the SetAnimation input on prop_dynamic. Somehow, when either SetAnimation is used, or SetPlaybackRate is used, to trigger the animation in forward direction, the first few frames are skipped.
I don't know how to fix it.
I would like them to use the full length animation, how would I go about changing this?
I noticed the same problem with my living panels. It is related to the SetAnimation input on prop_dynamic. Somehow, when either SetAnimation is used, or SetPlaybackRate is used, to trigger the animation in forward direction, the first few frames are skipped.
I don't know how to fix it.
Quote from Rancore202 on July 13, 2013, 5:36 amBisqwit wrote:I noticed the same problem with my living panels. It is related to the SetAnimation input on prop_dynamic. Somehow, when either SetAnimation is used, or SetPlaybackRate is used, to trigger the animation in forward direction, the first few frames are skipped.
I don't know how to fix it.Actually I don't think that's what I'm talking about.
It's not the first few frames that it's skipping, but rather everything after them.
The animation starts normally then zips straight to the final frame.I made a quick recording in which I use a slowed timescale to illustrate this effect.
https://dl.dropboxusercontent.com/u/144 ... oranim.mp4
(Please excuse the terrible recording quality. My computer dislikes Portal 2 and hates recording video even more!)This animation-cut is so precise I suspect that it is, in fact, intentional. All I'm asking is how to change it back to the long, drawn-out sequence exhibited by the doors in the default game, for personal use.
(Or I could be completely wrong about that, in which case feel free to let me know.)
I don't know how to fix it.
Actually I don't think that's what I'm talking about.
It's not the first few frames that it's skipping, but rather everything after them.
The animation starts normally then zips straight to the final frame.
I made a quick recording in which I use a slowed timescale to illustrate this effect.
https://dl.dropboxusercontent.com/u/144 ... oranim.mp4
(Please excuse the terrible recording quality. My computer dislikes Portal 2 and hates recording video even more!)
This animation-cut is so precise I suspect that it is, in fact, intentional. All I'm asking is how to change it back to the long, drawn-out sequence exhibited by the doors in the default game, for personal use.
(Or I could be completely wrong about that, in which case feel free to let me know.)

Quote from TeamSpen210 on July 13, 2013, 9:57 pmIt appears to be a bug with the door. The idle animations aren't required; just use the hold animation property. Attached is a fixed version that opens/closes fully.
It appears to be a bug with the door. The idle animations aren't required; just use the hold animation property. Attached is a fixed version that opens/closes fully.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Bisqwit on July 14, 2013, 3:50 pmTeamSpen210 wrote:It appears to be a bug with the door. The idle animations aren't required; just use the hold animation property. Attached is a fixed version that opens/closes fully.Thanks TeamSpen210. I was not aware that the idle animations are not necessary. (I later not use them in the living panels, but I never got back to this element to check.)
Thanks TeamSpen210. I was not aware that the idle animations are not necessary. (I later not use them in the living panels, but I never got back to this element to check.)