PTI element: Dice Signages
Quote from Bisqwit on July 7, 2013, 8:39 amThis element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots.
You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png
To use, place the element on ground. Use the "Cube type" option to select the type of sign.
Standard = 1 dot
Companion = 2 dots
Sphere = 3 dots
Franken = 4 dots
The element can be moved around within the voxel the same way as lightpanels can.Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.
File Name: dice_signages.zip
File Size: 4.92 KiB
Click here to download PTI element: Dice Signages
This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots.
You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png
To use, place the element on ground. Use the "Cube type" option to select the type of sign.
Standard = 1 dot
Companion = 2 dots
Sphere = 3 dots
Franken = 4 dots
The element can be moved around within the voxel the same way as lightpanels can.
Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.
File Name: dice_signages.zip
File Size: 4.92 KiB
Click here to download PTI element: Dice Signages
Quote from FelixGriffin on July 7, 2013, 9:28 amAdding to FGEMOD/BEE2. I'll make some editor models for these as well, what happens if you leave one as Reflective?
Adding to FGEMOD/BEE2. I'll make some editor models for these as well, what happens if you leave one as Reflective?
Quote from Bisqwit on July 7, 2013, 10:07 amFelixGriffin wrote:Adding to FGEMOD/BEE2. I'll make some editor models for these as well, what happens if you leave one as Reflective?The reflective will just appear as #3 (same as sphere).
The reflective will just appear as #3 (same as sphere).