[PTI] [COOP]Skill
Quote from Lpfreaky90 on January 30, 2013, 7:12 pmThis map is horrible. Let me explain why:
When you walk into the room you enter a small hub.
One room has a laser in it (emits lights, attracts players).
One room has a turret in it (dangerous, scares players)
One room has a lot of stuff in it (confusing)So the player will walk into the laser room first, once there they have to pull of the annoying flip the cube laser puzzle. This was annoying the first day it came out, but people know it now, it's only frustrating, adds NOTHING to the puzzle.
Then you figure out you can get a cube from the funnel room out to kill the turret, and you get to the part with the lightbridges.
A) This part is way to long
B) Half-way through you lose line of sight with the middle HLB's
C) There is no indication that both players have to be up.So then we're finally up (Hooray!) only to realize you have to get your friend up again
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Repeat the whole process again and it's time for a puzzle with another way too much deadly elements. And if that wasn't worse enough; if you fail you have to restart all over again! (unless you realize that you can actually unlock a part first. (But there's no indication for this.)So then you have to repeat the steps required for that part over and over and over again; until you're finally on the other side; and then REPEAT THE WHOLE PROCESS AGAIN!
So finally we went to solve the chaos room; well, there was no sane way we could activate the laser for long enough so we just noclipped. Then we entered the small area with the blue gel and the fizzlers. Applying the blue gel everywhere where needed was already a pain, but the overkill on fizzlers was just plain horrible. The only thing that happened was balls fizzling. No matter how hard we tried.
When we actually finished the level we got the nice PTI message, re-start. WHY WHY WHY just compile and properly upload!!!
All in all this map is a group of constant frustration and bad map design. With hardcore maps I either expect hard puzzles or ninja skills, this map required non of those; the only thing it had was frustration.
1/5: Why was this even uploaded.
This map is horrible. Let me explain why:
When you walk into the room you enter a small hub.
One room has a laser in it (emits lights, attracts players).
One room has a turret in it (dangerous, scares players)
One room has a lot of stuff in it (confusing)
So the player will walk into the laser room first, once there they have to pull of the annoying flip the cube laser puzzle. This was annoying the first day it came out, but people know it now, it's only frustrating, adds NOTHING to the puzzle.
Then you figure out you can get a cube from the funnel room out to kill the turret, and you get to the part with the lightbridges.
A) This part is way to long
B) Half-way through you lose line of sight with the middle HLB's
C) There is no indication that both players have to be up.
So then we're finally up (Hooray!) only to realize you have to get your friend up again
Repeat the whole process again and it's time for a puzzle with another way too much deadly elements. And if that wasn't worse enough; if you fail you have to restart all over again! (unless you realize that you can actually unlock a part first. (But there's no indication for this.)
So then you have to repeat the steps required for that part over and over and over again; until you're finally on the other side; and then REPEAT THE WHOLE PROCESS AGAIN!
So finally we went to solve the chaos room; well, there was no sane way we could activate the laser for long enough so we just noclipped. Then we entered the small area with the blue gel and the fizzlers. Applying the blue gel everywhere where needed was already a pain, but the overkill on fizzlers was just plain horrible. The only thing that happened was balls fizzling. No matter how hard we tried.
When we actually finished the level we got the nice PTI message, re-start. WHY WHY WHY just compile and properly upload!!!
All in all this map is a group of constant frustration and bad map design. With hardcore maps I either expect hard puzzles or ninja skills, this map required non of those; the only thing it had was frustration.
1/5: Why was this even uploaded.