[PTI] Constant Companion 2
Quote from PortalCombat on June 23, 2013, 8:05 amThis map has medium/hard difficulty and is based
on puzzles with the companion cube, a laser-cube,
fizzlers and a funnel.estimated blindrun playtime: 25 minutes
(solution can be done in ~5 minutes, if you know each step)
This map has medium/hard difficulty and is based
on puzzles with the companion cube, a laser-cube,
fizzlers and a funnel.
estimated blindrun playtime: 25 minutes
(solution can be done in ~5 minutes, if you know each step)
Quote from RogerL on June 24, 2013, 12:45 pmThis one seemed more straight-forward to solve than some of your other maps. It had some interesting creative touches to it, though. I managed to find a significant shotcut: [spoiler]funnel you and the laser cube up to the left of the button on the wall and just drop the cube on top of the button. The button will activate and the light bridge will hold it in place.[/spoiler] No need for the central floor flip panel, deactivating the fizzler, or turning off the light bridge.
This one seemed more straight-forward to solve than some of your other maps. It had some interesting creative touches to it, though. I managed to find a significant shotcut:
Quote from PortalCombat on June 24, 2013, 1:44 pmThanks for your feedback and thx for finding that shortcut. Blind eye of a mapper I guess.
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I did prevent some other shortcuts pre-release, but didn't think about this one.I fixed it now by adding some glass walls at this point, too.
Map is updated.Do you think this map is too straight forward / too easy?
Or just more straight forward than my other maps?
Thanks for your feedback and thx for finding that shortcut. Blind eye of a mapper I guess.
I did prevent some other shortcuts pre-release, but didn't think about this one.
I fixed it now by adding some glass walls at this point, too.
Map is updated.
Do you think this map is too straight forward / too easy?
Or just more straight forward than my other maps?
Quote from RogerL on June 24, 2013, 3:06 pmMore straightforward compared to your other maps. The creative use of some elements prevent it from being too easy. I think because there were so few portable surfaces, it made it easy once you figured out what all the buttons do.
More straightforward compared to your other maps. The creative use of some elements prevent it from being too easy. I think because there were so few portable surfaces, it made it easy once you figured out what all the buttons do.
Quote from co0op on July 6, 2013, 6:22 pm[quote="RogerL"I think because there were so few portable surfaces, it made it easy once you figured out what all the buttons do.[/quote]
I second that. It's already quite an enjoyable map, but adding more portalable surfaces would increase the difficulty and make the map more rewarding. But even as it is, I give it an easy 5/5.
I played 4 maps from you today and enjoyed them all
Keep up the good work and thank you for mapping!
[quote="RogerL"I think because there were so few portable surfaces, it made it easy once you figured out what all the buttons do.[/quote]
I second that. It's already quite an enjoyable map, but adding more portalable surfaces would increase the difficulty and make the map more rewarding. But even as it is, I give it an easy 5/5.
I played 4 maps from you today and enjoyed them all
Keep up the good work and thank you for mapping!
Quote from PortalCombat on July 6, 2013, 6:26 pm@co0op:
Thanks for your feedback on my maps. Glad to hear, that you had some fun with them.![]()
Check my workshop for more SP maps, and if you play coop you should check them too.
@co0op:
Thanks for your feedback on my maps. Glad to hear, that you had some fun with them.
Check my workshop for more SP maps, and if you play coop you should check them too.