[PTI] (Co-op) Unintended Abridgement 3
Quote from WildThing on November 24, 2012, 8:18 pmHard difficulty Co-op puzzle using light bridges.
UPDATE - 07/12/2012
New version uploaded which fixes a few bugs and exploits. Also made one puzzle a lot less tricky. Enjoy!
Hard difficulty Co-op puzzle using light bridges.
UPDATE - 07/12/2012
New version uploaded which fixes a few bugs and exploits. Also made one puzzle a lot less tricky. Enjoy!
Quote from Calculator on November 28, 2012, 5:59 pmOooh, another part in the bridge series! Subscribed, gonna try this some time with my partner in science.
Oooh, another part in the bridge series! Subscribed, gonna try this some time with my partner in science.
Quote from zivi7 on November 30, 2012, 8:29 pmThe maps started very nice, but it became rather frustrating for LpFreaky and me when we reached the ball room:
[spoiler]The random behaviour of the ball made it a very annoying trial-and-error game to catch it. You could either use Hammer to add entities that help to make this more easy. Or maybe there could be another vertical lightbridge for the coop partner to use so that you get a "tunnel" of lightbridges.
The final fling catapulted one of us above the exit door, standing ontop of it, the second person fell into the goo. A platform in front of the exit would be much nicer.[/spoiler]
The maps started very nice, but it became rather frustrating for LpFreaky and me when we reached the ball room:
The final fling catapulted one of us above the exit door, standing ontop of it, the second person fell into the goo. A platform in front of the exit would be much nicer.
Quote from WildThing on December 2, 2012, 1:00 pmThanks for feedback. I'll have to do some tweaks when I have time. I try to do as little as possible in Hammer so I don't know how using entities would help. Do you mean some sort of invisible object to guide the ball where I want it to go? As for the end, you're meant to use the light bridge, not the fling, so I'll have to redesign that bit...
Thanks for feedback. I'll have to do some tweaks when I have time. I try to do as little as possible in Hammer so I don't know how using entities would help. Do you mean some sort of invisible object to guide the ball where I want it to go? As for the end, you're meant to use the light bridge, not the fling, so I'll have to redesign that bit...
Quote from zivi7 on December 2, 2012, 1:11 pmWildThing wrote:Do you mean some sort of invisible object to guide the ball where I want it to go?Yeah, if you can find a way that an invisible guidance wall spawns only when the lightbridge is placed correctly, that would help.
WildThing wrote:As for the end, you're meant to use the light bridge, not the fling, so I'll have to redesign that bit...Oh, lol - makes sense. Because the fling brought us so close we were sure this was the way to go and that it was just a tedious one. Maybe you can find a way to make it more obvious that the fling is wrong.
Yeah, if you can find a way that an invisible guidance wall spawns only when the lightbridge is placed correctly, that would help.
Oh, lol - makes sense. Because the fling brought us so close we were sure this was the way to go and that it was just a tedious one. Maybe you can find a way to make it more obvious that the fling is wrong.