[PTI] Circular Logic
Quote from SkyFerret on July 13, 2013, 11:11 pmA bit of logical thinking, but not that you'll be going around in circles. Maybe a couple of times. It's not a long map, but it should be between easy to medium difficulty. Just something I tossed together one evening.
Fixed a part where the player could get stuck. Thanks AlfredoVictanir for pointing that out.
A bit of logical thinking, but not that you'll be going around in circles. Maybe a couple of times. It's not a long map, but it should be between easy to medium difficulty. Just something I tossed together one evening.
Fixed a part where the player could get stuck. Thanks AlfredoVictanir for pointing that out.
Quote from AlfredoVictanir on July 14, 2013, 3:52 pmReally cool map! It had me running in circles for 20 minutes before I snapped something clicked. Then another 10 minutes to finish. Probably just tired.
[spoiler]I got stuck behind the grate with the tractor beam pulling me toward the large room and had to restart[/spoiler]
Really cool map! It had me running in circles for 20 minutes before I snapped something clicked. Then another 10 minutes to finish. Probably just tired.
Quote from SkyFerret on July 14, 2013, 8:19 pmAlfredoVictanir wrote:Really cool map! It had me running in circles for 20 minutes before I snapped something clicked. Then another 10 minutes to finish. Probably just tired.[spoiler]I got stuck behind the grate with the tractor beam pulling me toward the large room and had to restart[/spoiler]
20 minutes? I never intended to have anyone go in circles that long. LOL. You're probably right, just one of those days. I get those too. I realize my brain needs defragging and sleep on it instead. As for the spot you mentioned, I went back and tested it. You would be correct about that. Portalling into that situation is of course not part of the intended solution, but the player could inadvertently do so. I will perhaps edit the map and remove that cubic section below it and extend the gated panel downwards. This way the player can just drop down. Thanks for pointing that out.
20 minutes? I never intended to have anyone go in circles that long. LOL. You're probably right, just one of those days. I get those too. I realize my brain needs defragging and sleep on it instead. As for the spot you mentioned, I went back and tested it. You would be correct about that. Portalling into that situation is of course not part of the intended solution, but the player could inadvertently do so. I will perhaps edit the map and remove that cubic section below it and extend the gated panel downwards. This way the player can just drop down. Thanks for pointing that out.

Quote from RectorRocks on July 19, 2013, 10:21 amGreat little creative chamber. Fun and enjoyable!
Here's my blindrun:
_LhIVVyY2o85/5. Excellent.
Thanks for mapping!
Cheers!
Great little creative chamber. Fun and enjoyable!
Here's my blindrun:
_LhIVVyY2o8
5/5. Excellent.
Thanks for mapping!
Cheers!
Quote from SkyFerret on July 19, 2013, 9:49 pmGlad you liked it. Thanks for sharing your video. [spoiler]I wasn't expecting you to toss the first cube into the tractor beam to get it to the first button. Had I known, I would have made it higher
The intent was to portal above it, then fall into the beam, then re-portal so that the beam is directed to the button, then take the cube and reach up with it and place it into the beam just above you going to the button. This being done while the beam keeps you pressed up against the grated barrier.[/spoiler]
Glad you liked it. Thanks for sharing your video.
