[PTI] Chander Test 18
Quote from pm_Chander on May 24, 2013, 5:01 pmName: MindShift.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.ver 1.2. Corrected the light indicators in the initial and final rooms.
Thanks to all who played!
Name: MindShift.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.
ver 1.2. Corrected the light indicators in the initial and final rooms.
Thanks to all who played!

Quote from josepezdj on May 24, 2013, 5:40 pmHi, Chander! The antlines (indicator_lights) are really messy the way the puzzle creator made them, haven't you thought of editting them in hammer?
Hi, Chander! The antlines (indicator_lights) are really messy the way the puzzle creator made them, haven't you thought of editting them in hammer?
Quote from pm_Chander on May 24, 2013, 6:35 pmHi jose! [spoiler]I do not quite understand the question. If about the indicators how I did not do them for cube droppers, not to overload the map. If about a new game, it's about the fact that I'm creating a new puzzle game, not for portal.[/spoiler]
Hi jose!

Quote from josepezdj on May 24, 2013, 7:32 pmI know that the indicators for the droppers are not necessary [spoiler]since one button only activates them all
[/spoiler]. I meant that at some areas you can't even know what element connects to what element, they are messy and they mix many times... this is because of the puzzle creator.
I think it could be a good idea to edit the map in hammer and separate some indicator lights
I know that the indicators for the droppers are not necessary

I think it could be a good idea to edit the map in hammer and separate some indicator lights
Quote from pm_Chander on May 24, 2013, 7:51 pmFor josepezdj:
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!
For josepezdj:
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!
Quote from pm_Chander on May 31, 2013, 1:51 pmIf someone has doubts that the current version is still active and has not been solved!
If someone has doubts that the current version is still active and has not been solved!
Quote from RogerL on May 31, 2013, 4:07 pmDid you have the opportunity to fix the indicator lines? I've been waiting for this fix before I continue. It is too confusing as it orginally appeared.
Did you have the opportunity to fix the indicator lines? I've been waiting for this fix before I continue. It is too confusing as it orginally appeared.
Quote from pm_Chander on May 31, 2013, 5:13 pmJust now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.
Quote from greykarel on June 1, 2013, 5:22 pmDone! Damn, it was so much thinking with walking (and portals ofc) that by the time I finished third lap I'd forgot how I did the first.
I'll record video tommorow if I'm able to recall everything.
Done! Damn, it was so much thinking with walking (and portals ofc) that by the time I finished third lap I'd forgot how I did the first. I'll record video tommorow if I'm able to recall everything.
Quote from RogerL on June 1, 2013, 5:41 pmpm_Chander wrote:Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.Thank you. It is much clearer now. It wasn't as hard to solve as I thought it would be; a pretty clever puzzle and very logical. Portals weren't often used, but they needed to placed in the right spot at the right time to make everything work. I enjoyed it immensely.
Thank you. It is much clearer now. It wasn't as hard to solve as I thought it would be; a pretty clever puzzle and very logical. Portals weren't often used, but they needed to placed in the right spot at the right time to make everything work. I enjoyed it immensely.