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[PTI] Chander Test 18

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Name: MindShift.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.

ver 1.2. Corrected the light indicators in the initial and final rooms.

Thanks to all who played!

Click here to download Chander Test 18

Hi, Chander! The antlines (indicator_lights) are really messy the way the puzzle creator made them, haven't you thought of editting them in hammer? :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Hi jose!

Spoiler
I do not quite understand the question. If about the indicators how I did not do them for cube droppers, not to overload the map. If about a new game, it's about the fact that I'm creating a new puzzle game, not for portal.

I know that the indicators for the droppers are not necessary

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since one button only activates them all :thumbup:
. I meant that at some areas you can't even know what element connects to what element, they are messy and they mix many times... this is because of the puzzle creator.

I think it could be a good idea to edit the map in hammer and separate some indicator lights ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

For josepezdj:
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!

If someone has doubts that the current version is still active and has not been solved!

Did you have the opportunity to fix the indicator lines? I've been waiting for this fix before I continue. It is too confusing as it orginally appeared.

Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.

Done! Damn, it was so much thinking with walking (and portals ofc) that by the time I finished third lap I'd forgot how I did the first. :smile: I'll record video tommorow if I'm able to recall everything.

God bless the quick save's inventor...(Portal: Prelude)
pm_Chander wrote:
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.

Thank you. It is much clearer now. It wasn't as hard to solve as I thought it would be; a pretty clever puzzle and very logical. Portals weren't often used, but they needed to placed in the right spot at the right time to make everything work. I enjoyed it immensely.

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