[PTI] Chamber #117
Quote from CPendzich on May 28, 2012, 1:37 pmGood luck finding your way out of this one my friend. Only those with the largest of brains and physical abilities can get out of Chamber #117, and let's face it... You have niether.
-Tractor Beams
-Repulsion and Propulsion Gel
-Launch Pads
-Light Bridges
-Lasers
-Turrets
-Water Hazards
-A lot of air time
-Difficulty: Moderate to Hard?
Good luck finding your way out of this one my friend. Only those with the largest of brains and physical abilities can get out of Chamber #117, and let's face it... You have niether.
-Tractor Beams
-Repulsion and Propulsion Gel
-Launch Pads
-Light Bridges
-Lasers
-Turrets
-Water Hazards
-A lot of air time
-Difficulty: Moderate to Hard?
Quote from quatrus on May 28, 2012, 7:43 pmGreat map. You used a lot of effects, however, there was a lot of the map which didn't seem to have a function in the solutions? [spoiler]Ex: in the long room with the portalable walls, there seemed to be no need for the ramp or for painting it? Blue gel down the middle with some orange at the end and one could bounce up to the back wall, from there the faith plates sent you where needed. In the next tunnel room - a lot of portal surfaces, but didn't need them - were they there for confusion?[/spoiler] After getting cubes to the exit area, it was really unexciting, placed them and out...
Great with 4/5...Thanks for mapping.
Great map. You used a lot of effects, however, there was a lot of the map which didn't seem to have a function in the solutions?
Great with 4/5...Thanks for mapping.
Quote from CPendzich on May 28, 2012, 9:21 pmThanks a lot for the feedback. After playing it a bit more, I feel as though it lost a bit of the Portal feel in the last two rooms, [spoiler]the exit and the room you used the excursion funnel to get through.[/spoiler] I was a bit over excited about the map being made, and let the quality decrease. When it came down to it I felt the map was worth an upload. I may possibly go back and change some things but I was having a lot of trouble as I was right on the item limit. Couldn't add anything.
As for the unnecessary bits : [spoiler]In the long room, I honestly never tested it another way then it was intended as far as the gel goes. It slipped my mind and I focussed more on the other bits. I realized towards the end of testing that not all the portalable surfaces were needed in the big room.You actually could use them to go the entire way.[/spoiler] I was going to break the other paths, but didn't have enough left in the item count, so I figured I'd leave it and give it a shot. Down the line, I'll have to learn Hammer. Just working with what I have now. Thanks a lot for playing, the tips, and the rating.
Thanks a lot for the feedback. After playing it a bit more, I feel as though it lost a bit of the Portal feel in the last two rooms,
As for the unnecessary bits :