[PTI] Blue Corridors
Quote from SkyFerret on July 27, 2012, 5:06 amAfter entering the first chamber, bring a cube with you. You`ll only need it for the next chamber. All chambers use blue gel. You will have to get up to the last level to complete. There, you will need one more cube. This puzzle is slightly challenging, but not impossible.
After entering the first chamber, bring a cube with you. You`ll only need it for the next chamber. All chambers use blue gel. You will have to get up to the last level to complete. There, you will need one more cube. This puzzle is slightly challenging, but not impossible.
Quote from sicklebrick on July 30, 2012, 1:45 pmNice re-use of elements without a lot of backtracking here
I suck with lasers and aiming so I found it a lot more relaxing than the red corridor - but both are pretty cool. It's good seeing more variation in style now, Cheers!
Nice re-use of elements without a lot of backtracking here
I suck with lasers and aiming so I found it a lot more relaxing than the red corridor - but both are pretty cool. It's good seeing more variation in style now, Cheers!

Quote from RectorRocks on August 31, 2012, 9:55 amThis map was a little easy, the hardest part being the first chamber, where you have aim accurately so the cube lands on the portalable part of the floor.
Heres my blindrun: (I restarted a few times near the end, because I was too lazy to re-do everything again to go up to the upper level. xP)
Blindrun
[spoiler]qZNeWE1x7vc[/spoiler]
You're welcome.Here's some feedback:
Feedback
[spoiler]First chamber:
Like I said above, its kinda hard to throw the cube so the cube lands on the portalable part of the floor. After a few tries, it'll get annoying and eventually frustrating
Second chamber:
Kinda easy.
Third chamber:
Also kinda easy, the angled panel part was creative.
Fourth chamber:
Not as easy as the other three. But the puzzle was creative. ^^ It was however, a little annoying when the Excursion Funnel at the upper level didn't catch the cube, and you need to re-do everything to get to the upper level again.[/spoiler]I'll give it a 5/5. Cheers!
This map was a little easy, the hardest part being the first chamber, where you have aim accurately so the cube lands on the portalable part of the floor.
Heres my blindrun: (I restarted a few times near the end, because I was too lazy to re-do everything again to go up to the upper level. xP)
Blindrun
You're welcome.

Here's some feedback:
Feedback
Like I said above, its kinda hard to throw the cube so the cube lands on the portalable part of the floor. After a few tries, it'll get annoying and eventually frustrating

Second chamber:
Kinda easy.
Third chamber:
Also kinda easy, the angled panel part was creative.

Fourth chamber:
Not as easy as the other three. But the puzzle was creative. ^^ It was however, a little annoying when the Excursion Funnel at the upper level didn't catch the cube, and you need to re-do everything to get to the upper level again.
I'll give it a 5/5. Cheers!
Quote from SkyFerret on September 1, 2012, 11:13 pmActually the first chamber is quite easy. You don't need to throw it and hope it lands where you want. You just need to [spoiler]jump down with the cube, put it where you want, then go back up and get ready to pop a portal under it.[/spoiler] Now that I think about it, that chamber requires some back and forth moving. I can only surmise that most players would not want to have to go back and forth, and prefer to progress without back-stepping. If so, this is something I will consider in the future.
As for the fourth chamber, you could have defeated the intended solution. [spoiler]At 8:52 in the video, you left behind a blue portal in the last chamber, and then you walked up to the cube on the lower level. If you popped an orange portal on the floor, you could have taken the cube back to the last chamber, and placed it on the button.[/spoiler] The intended solution is actually [spoiler]once you get to the very last chamber, you activate the tractor beam, leave a portal behind in that chamber, portal your way to the cube dispense button to get a fresh cube (which the tractor beam will catch), jump down and portal your way back to the last chamber.[/spoiler]
In the third chamber where that angled panel is, I thought "oh, no way, you did a portal fling to get up there." Wasn't expecting that. All I can say is that was a pretty good move you did. The intended way is to [spoiler]bounce up and portal the angled panel, return to the spot where you would pop a portal through the mesh at the gel dispenser so that blue gel flings out the angled panel and splatters the wall. You then leave that portal on the angled panel, jump down into that pit, then fling out the angled panel, and bounce off the wall and land on the upper level.[/spoiler]
Sorry for being long winded, I must have to much time on my hands.
As always, I appreciate others taking the time to upload and share their game play. By watching others play, it gives me insight in what to watch for or include in future map making.
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Thanks again.
Cheers.
Actually the first chamber is quite easy. You don't need to throw it and hope it lands where you want. You just need to
As for the fourth chamber, you could have defeated the intended solution.
In the third chamber where that angled panel is, I thought "oh, no way, you did a portal fling to get up there." Wasn't expecting that. All I can say is that was a pretty good move you did. The intended way is to
Sorry for being long winded, I must have to much time on my hands. As always, I appreciate others taking the time to upload and share their game play. By watching others play, it gives me insight in what to watch for or include in future map making.
Thanks again.
Cheers.

Quote from RectorRocks on September 1, 2012, 11:24 pmSkyFerret wrote:Actually the first chamber is quite easy. You don't need to throw it and hope it lands where you want. You just need to [spoiler]jump down with the cube, put it where you want, then go back up and get ready to pop a portal under it.[/spoiler] Now that I think about it, that chamber requires some back and forth moving. I can only surmise that most players would not want to have to go back and forth, and prefer to progress without back-stepping. If so, this is something I will consider in the future.As for the fourth chamber, you could have defeated the intended solution. [spoiler]At 8:52 in the video, you left behind a blue portal in the last chamber, and then you walked up to the cube on the lower level. If you popped an orange portal on the floor, you could have taken the cube back to the last chamber, and placed it on the button.[/spoiler]
Wow...I'm dumb, I didn't realised that.
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Thanks!
As for the fourth chamber, you could have defeated the intended solution.
Wow...I'm dumb, I didn't realised that.
Thanks!
Quote from SkyFerret on September 1, 2012, 11:49 pmDon't feel bad. I was watching G915 do a blind run, and he more or less just jumped back down, [spoiler]caught the cube while it was bouncing around, washed it off, and portaled his way back.[/spoiler] My first thought was DOH!!
Actually the original design had no cleansing gel dispenser, meaning you had no choice but to get a fresh cube. But what happened was some players were commenting on the fact that if you splattered the whole floor right from the start with gel, there's no way you can leave a cube on it in a resting position. I eventually re-edited the puzzle to include the cleansing gel dispenser. Oh well, I guess it's one of those "learn by your mistakes thing."
Cheers.
Don't feel bad. I was watching G915 do a blind run, and he more or less just jumped back down,

Cheers.