Quote from
Pelord on September 6, 2012, 4:41 pm
Thanks for checking out the map (and for playing it live). Adding a few lights to the upper floor shouldn't be a problem. I kind of intentionally left the signs/lines out of the first room because I wanted it to be a mystery as to what activated what (more of a carry over from the original single player map I based it off of).
Thanks for checking out the map (and for playing it live). Adding a few lights to the upper floor shouldn't be a problem. I kind of intentionally left the signs/lines out of the first room because I wanted it to be a mystery as to what activated what (more of a carry over from the original single player map I based it off of).