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[PTI] Arctangent

This puzzle is based on 45 degree angles using tractor beams and some light bridges. Some portal flinging is also involved, but some will be vertical as well as angular. Most everything else is 45 degree angles.

Click here to download Arctangent

I think that was the longest PTI map I've ever played; thankfully it was a lot of fun. A great variety of puzzle-types, generous timers, and just about every puzzle element the editor has to offer.

A few minor points: Walking on lightbridges with a laser going down its middle was no fun, and trying to setup

Spoiler
the cubes while on it
was even worse. One of the timers seemed unnecessarily tight, though I may have solved that room wrong. I refer to the timer that turns off the laserfield in the room where it also turns off the fizzler just above the portable floor. It also looked like it did a third thing, but I never found out what. Which is why I think I didn't solve it correctly.

But overall I thought this was a very nice large (for PTI), easy-to-medium difficulty map. Thanks.

EDIT: Forget about my comment about the tight timer, I just did the room the hard way. The timer is fine if you do it the right way.

Thanks for playing. I do have the timing kind of tight. But yes, if done correctly, it can be done. I understand that a light bridge with a laser over it kind of makes it difficult, and, some might find it annoying, but I did that to add to the degree of difficulty. I don't know if you saw it, but on the workshop section of Steam where my map is located, I've included a video walkthrough of the map. You could always watch it and compare your methods to mine. But don't worry, I too always get hit in the ass with the laser whilst trying to manipulate cubes. :lol:

Cheers.

The only significant difference between my route and your intended route on the video was that you returned to one room to angle the panel a second time to get up to the next level. I found it was easy enough to just jump out of the funnel that was straight up. A more minor difference was in the last room. I just aimed the laser directly at the reflector cube, rather than using portals to do it.

Thanks for the info. I'll see about going back and perhaps make some changes.

I've never really seen that mechanic used like that before; it's pretty cool how you can catch yourself from almost any flat surface in the air :D Cool map though, it's nice and long and stays interesting.
Cheers :)

Edit:
This one needs a sequel, if only to keep it geeky and use Atan2() as a title :p

Here's more or less the route I took first time.
(Though, the very first time I was convinced I'd need all the cubes for something and had 3 with me at the exit).

3QwiysRetPQ

I'll get right on that and build something around ?? < atan2(y, x) ? ? as a basis. My brain hurts already.