[PTI] Aerial Flipout
Quote from SkyFerret on January 17, 2013, 2:30 amThis puzzle also involves saving the cube from fizzling to get it. Timing is a bit critical. The second chamber is 2 levels, but the timing isn't as tight. When you get to the third, hit F6 because it involves a very quick aim. The last chamber is quite easy. Actually it's fun and you'll probably want to do it again. No turrets, laser fields or funnels, but lots of flinging and some perpetual motion.
This puzzle also involves saving the cube from fizzling to get it. Timing is a bit critical. The second chamber is 2 levels, but the timing isn't as tight. When you get to the third, hit F6 because it involves a very quick aim. The last chamber is quite easy. Actually it's fun and you'll probably want to do it again. No turrets, laser fields or funnels, but lots of flinging and some perpetual motion.

Quote from RectorRocks on January 18, 2013, 8:24 amNice map! I don't really like fast-reaction-flinging puzzles, but the puzzles in this map were kinda creative!
(I have not played (or rather "completed") Laser Flip yet so I can't give you my blindrun and feedback, maybe I'll go play it again later)
Here's my blindrun:
Blindrun
[spoiler]Kk9jN6LToX4[/spoiler]Feedback:
Feedback
[spoiler]-First chamber was kinda easy but confusing. I didn't notice theres a switch on top
-Second chamber was a little confusing, I thought you actually need to re-use that same panel, turns out theres actually another panel.
-Fast reaction flinging puzzles in the last chamber. Nevertheless, the puzzles were creative![/spoiler]
5/5!
Hope to see more maps made by you in the future!
Cheers!
Nice map! I don't really like fast-reaction-flinging puzzles, but the puzzles in this map were kinda creative!
(I have not played (or rather "completed") Laser Flip yet so I can't give you my blindrun and feedback, maybe I'll go play it again later )
Here's my blindrun:
Blindrun
Feedback:
Feedback

-Second chamber was a little confusing, I thought you actually need to re-use that same panel, turns out theres actually another panel.
-Fast reaction flinging puzzles in the last chamber. Nevertheless, the puzzles were creative!

5/5!
Hope to see more maps made by you in the future!
Cheers!
Quote from SkyFerret on January 18, 2013, 6:15 pmRector: I see there was a few fizzled cubes and some death by goo pond before you noticed the button on the ceiling. Perhaps I should have highlighted it with some light strips. As for the second chamber, perhaps I should make sure things are more intuitive so that elements like those panels are more visible. I try to make sure things are intuitive to the player when they walk in, but I guess in that one I got too wrapped up in the layout. When you got to the last, or the last 2 chambers which require quick aim, I must say, that was good shooting. You nailed it on the second try. Sometimes it takes me 3 or 4 tries to get it, and it's my own creation
.
Thanks for uploading and sharing your video.
Cheers.
Rector: I see there was a few fizzled cubes and some death by goo pond before you noticed the button on the ceiling. Perhaps I should have highlighted it with some light strips. As for the second chamber, perhaps I should make sure things are more intuitive so that elements like those panels are more visible. I try to make sure things are intuitive to the player when they walk in, but I guess in that one I got too wrapped up in the layout. When you got to the last, or the last 2 chambers which require quick aim, I must say, that was good shooting. You nailed it on the second try. Sometimes it takes me 3 or 4 tries to get it, and it's my own creation .
Thanks for uploading and sharing your video.
Cheers.
Quote from SkyFerret on January 19, 2013, 7:42 amI forgot to mention about the first chamber, which is [spoiler]all buttons and all flip panels are to be used all at once to save the cube from fizzling. The intended solution is after pushing the 2 buttons in the upper level (cube dropper and flip panel), you jump down and use the flip panel right below before the time expires to get to that faith plate quicker to de-activate the fizzler field before the cube gets there.[/spoiler] I didn't think you would make it to that panel by the entrance that quickly to portal over to the faith plate
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I forgot to mention about the first chamber, which is
