Propper
Quote from FelixGriffin on September 23, 2012, 10:34 amIs there any way to use a displacement in a propper model? Some properties seem to suggest it, such as the Texture Warp option, but you can't tie a displacement to a propper_model entity, can you?
Is there any way to use a displacement in a propper model? Some properties seem to suggest it, such as the Texture Warp option, but you can't tie a displacement to a propper_model entity, can you?
Quote from Skotty on September 23, 2012, 10:43 amI personally like to use a old version of propper. There you just create a VMF with all the brushes you want to convert. Everything that is in there will get converted, so no extra entities necessary except a propper_info, or something like that.
I never tried it, but I'm sure it can handle displacements.
And I also think your version can, did you ever tried it?
I personally like to use a old version of propper. There you just create a VMF with all the brushes you want to convert. Everything that is in there will get converted, so no extra entities necessary except a propper_info, or something like that.
I never tried it, but I'm sure it can handle displacements.
And I also think your version can, did you ever tried it?
Quote from FelixGriffin on September 23, 2012, 3:40 pmIt compiles propper_models fine, but I can't figure out how to add a displacement to one. I'll download the old version too, and try that. I don't need any inline editing or anything.
It compiles propper_models fine, but I can't figure out how to add a displacement to one. I'll download the old version too, and try that. I don't need any inline editing or anything.

Quote from ChickenMobile on September 23, 2012, 10:17 pmI'm pretty sure you can convert displacements to the necessary entities, however the last time I converted meshes was in an old version of propper.
I'm pretty sure you can convert displacements to the necessary entities, however the last time I converted meshes was in an old version of propper.