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Prop_static flicking...

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In my map i have a diversity vent including some prop_statics with the models:

vactube_128_straight.mdl

vactube_90deg_01.mdl

vactube_connector.mdl.

When i place a portal underneath them and then look through the other portal, while i move the cursor, the models keep flicking from being there to not being there!

How do i make it stop flicking?

Mostly lurking

I think that's a rendering problem, like portal funneling is black with world portals, I think It has something to do with the dx level

spongylover123 wrote:
I think that's a rendering problem, like portal funneling is black with world portals, I think It has something to do with the ex level

Can I do anything?

Mostly lurking

With your level of expertise? I doubt it.

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Try giving it an opaque skin, (If it has one.)

Another Bad Pun wrote:
Try giving it an opaque skin, (If it has one.)

I'm not sure about what an "opaque" skin is. Could you explain it? It's a word i have never heard before ;) (and i'm not english or american)

Mostly lurking

Opaque means that you can't see through it, (the opposite of a window.)

Another Bad Pun wrote:
Opaque means that you can't see through it, (the opposite of a window.)

So making the tubes Opaque?

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beecake wrote:
Another Bad Pun wrote:
Opaque means that you can't see through it, (the opposite of a window.)

So making the tubes Opaque?

Yes; There should be a skin that does this.

Yeah, there is a glass pipe skin and a metal pipe skin.

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