Prop_Portal in Portal 2
Quote from mrbellcaptain on May 15, 2011, 5:07 pmHey I'm new here and figured joining since I've used your forums to fix standard problems in mapping before. The steam forums were not any help with my problem but in Portal 2 I cant seem to get Prop_Portal to work correctly. I place them down in the places I want and set them up to aim in the direction I want. When I compile the map all that appears is the portal's glowing edges. Dropping into this shoots you into the void outside the map. Noclipping outside the map I found that the both of the portals are spawning on the exact center of the grid where the 3 lines colored red, green and blue are in the SDK. With both portals spawning there, looking in gives you an exact reflection. No one has been able to answer me yet but is this just a glitch in the SDK or is it something I'm doing?
Also I was told to download GCFscape and search in valve's maps to find a solution but my computer errored saying that the program was incorrectly installed. If GCFscape is my only hope I will try to fix it but I really wanted to ask online first to see if anyone else had my problem and was able to fix it.
Hey I'm new here and figured joining since I've used your forums to fix standard problems in mapping before. The steam forums were not any help with my problem but in Portal 2 I cant seem to get Prop_Portal to work correctly. I place them down in the places I want and set them up to aim in the direction I want. When I compile the map all that appears is the portal's glowing edges. Dropping into this shoots you into the void outside the map. Noclipping outside the map I found that the both of the portals are spawning on the exact center of the grid where the 3 lines colored red, green and blue are in the SDK. With both portals spawning there, looking in gives you an exact reflection. No one has been able to answer me yet but is this just a glitch in the SDK or is it something I'm doing?
Also I was told to download GCFscape and search in valve's maps to find a solution but my computer errored saying that the program was incorrectly installed. If GCFscape is my only hope I will try to fix it but I really wanted to ask online first to see if anyone else had my problem and was able to fix it.
Quote from WinstonSmith on May 15, 2011, 6:32 pmNot sure about this, but I've searched through the Portal 2 FGD and it appears that there is no prop_portal in it, which means it is defaulting to the prop_portal from the original Portal's FGD. I'm guessing (I haven't done the necessary research) that there's a different way to make autoportals in Portal 2 and the engine's just handling the old prop_portals badly.
However, this is mostly speculation. Anyone else have some insight?
Not sure about this, but I've searched through the Portal 2 FGD and it appears that there is no prop_portal in it, which means it is defaulting to the prop_portal from the original Portal's FGD. I'm guessing (I haven't done the necessary research) that there's a different way to make autoportals in Portal 2 and the engine's just handling the old prop_portals badly.
However, this is mostly speculation. Anyone else have some insight?
Quote from p0rtalplayer on May 15, 2011, 6:51 pmNo, pretty sure it's still using prop_portals.
Try having the portal start inactive, then activate when the player enters the room (with SetActivatedState 1)
No, pretty sure it's still using prop_portals.
Try having the portal start inactive, then activate when the player enters the room (with SetActivatedState 1)
Quote from mrbellcaptain on May 15, 2011, 8:21 pmI will try that, ill post here with what happens.
I will try that, ill post here with what happens.
Quote from yohoat9 on May 15, 2011, 8:39 pmThis is happeneing to one of my portals, but only the blue. Also I have it inactive at first, and triggered to turn on.
This is happeneing to one of my portals, but only the blue. Also I have it inactive at first, and triggered to turn on.
Quote from mrbellcaptain on May 15, 2011, 11:03 pmAlright the portals activating in game works! They cant be on from the start apparently. Thanks!
Alright the portals activating in game works! They cant be on from the start apparently. Thanks!
Quote from yohoat9 on May 16, 2011, 3:12 pmOhhh, aparently it was because of the plastic texture that I was using, it isn't portal-able apparently.
Ohhh, aparently it was because of the plastic texture that I was using, it isn't portal-able apparently.