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prop_physics help

i am using a radio_reference.mdl and a table_reference.mdl in my level but they do not show in game?

Here ya go
https://developer.valvesoftware.com/wik ... s_override
Use it for props that weren't meant to be physics enabled, But I'm 90% sure you would have found this with a simple search.

Picture that. In your dreams.
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thanks i'm trying it now

it works thank you :D

Quick tip for every model:
Go to Info and check what options are checked.
Then think what the model has to do ->
* Has to picked up -> prop_physics
- No prop_physics flag? -> prop_physics override
* Does your model has to move or animate -> prop_dynamic
- No prop_dynamics flag -> prop_dynamic override
In any other case use prop_static unless your model doesn't have a prop_static flag.

lpfreaky90 wrote:
Quick tip for every model:
Go to Info and check what options are checked.
Then think what the model has to do ->
* Has to picked up -> prop_physics
- No prop_physics flag? -> prop_physics override
* Does your model has to move or animate -> prop_dynamic
- No prop_dynamics flag -> prop_dynamic override
In any other case use prop_static unless your model doesn't have a prop_static flag.

Quick note on this, I have come across some models (cant reall any offf the top of my head) that have one of these options checked but dont work as that entity. Youll know if it hasnt worked because it wont be in game, and youll also get a mesage appear during compilation.

Image
I think in terms of boolean variables. Generally, it makes things easier.