problem with lasers and cubes
Quote from R0DNEY on February 18, 2012, 2:51 pmHy!
I'm not sure there isn't any topic related with this bug, but if there is, i couldn't find it.
My problem is the following:
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So, if i put reflective cubes and lasers together, quite strange things happen. You can get a cube from the middle of a tower for example without making the upper cube fall down. I don't really understand whats happening, so if someone could tell me how to solve this problem, i would be greatful, because i need this stuff working for my next test chamber.
Hy!
I'm not sure there isn't any topic related with this bug, but if there is, i couldn't find it.
My problem is the following:

So, if i put reflective cubes and lasers together, quite strange things happen. You can get a cube from the middle of a tower for example without making the upper cube fall down. I don't really understand whats happening, so if someone could tell me how to solve this problem, i would be greatful, because i need this stuff working for my next test chamber.
Quote from josepezdj on February 18, 2012, 3:31 pmThat is a common bug. I guess that is happening to you when you grab one cube from below the reflective cube, well, there is a workround for this:
Open the properties for the cube that will be removed from below the reflective ones and set this:
OnPlayerPickup > ["env_portal_laser" name here] > Turnoff
OnPlayerPickup > ["env_portal_laser" name here] > Turnon / after delay 0.15 secThis way, the laser will stop for 0.15 secs and the reflective cube will fall instead of stay suspended in midair.
Try... I hope that helps
That is a common bug. I guess that is happening to you when you grab one cube from below the reflective cube, well, there is a workround for this:
Open the properties for the cube that will be removed from below the reflective ones and set this:
OnPlayerPickup > ["env_portal_laser" name here] > Turnoff
OnPlayerPickup > ["env_portal_laser" name here] > Turnon / after delay 0.15 sec
This way, the laser will stop for 0.15 secs and the reflective cube will fall instead of stay suspended in midair.
Try... I hope that helps
Quote from R0DNEY on February 18, 2012, 3:45 pmNice trick, thanks!
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Even if you watch the laser when you pick up a cube, you can only see a little blink and if this method works fine with less delay too, even that won't be a problem. Thank you very much!
Nice trick, thanks!
Even if you watch the laser when you pick up a cube, you can only see a little blink and if this method works fine with less delay too, even that won't be a problem. Thank you very much!
Quote from Spam Nugget on February 18, 2012, 7:39 pmAnother way to solve this problem is to have a trigger push covering the whole area the cubes could be in, with the push direction set to down and the force set to 1.
Another way to solve this problem is to have a trigger push covering the whole area the cubes could be in, with the push direction set to down and the force set to 1.

I think in terms of boolean variables. Generally, it makes things easier.










