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Problem with Gel

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I just downloaded the Portal 2 Authoring Tools, and ran into a problem getting an info_paint_sprayer to work. The gel appears to work correctly, except that it won't stick to any surface. The gel simply disappears upon hitting a surface and does not coat it in paint. I have no idea what I'm doing wrong: I even tried copying an info_paint_sprayer from an example map on the wiki (which did compile and work correctly), but in my map it doesn't work. What's going on here? What am I missing?

Did you make sure that "paint in map" is set to "yes" in the map properties?

Currently working on Darksiders 3.

That was the problem. I didn't even realize such a property existed. Thanks!

Don't forget to turn that off when you have a map without paint! Otherwise you're going to unnecessarily load the paint shader.

Currently working on Darksiders 3.

I have the same problem but changing the map settings didn't help. any suggestions?

Does the gel work, just not show up? If so, just add lights to your map.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I have the same problem. It works like it should, but I cant see it... so I am trying to add some light into the map. I have heard that I need to set mat_fullbright 0 to see it work... but I cant set mat_fullbright 0 ... it doesn?t change. Its like the config file is read only or some... :|
Any idea why mat_fullbright is stuck in 1?

Did you turn on sv_cheats 1?

The Irate Pirate wrote:
Did you turn on sv_cheats 1?

sv_cheats is now 1. It still does not work.

Pesinn wrote:
Any idea why mat_fullbright is stuck in 1?

Do you have lights in your map?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
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