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Problem with Game Configurations

Hello, i reinstalled Source SDK (Same Paths) and now i cant Start it now.
I have no Mods or anything, just the clean Source SDK and Portal 2.
Can Anyone Help me? :(

Spoiler
I get this Error:
Image

My Game Configuration is this:
( c:Program Files (x86)SteamSteamAppscommonPortal 2portal2 )
Image

In Hammer i get this Error:
Image

By clicking on "New" this:
Image

And my Hammer Configuration is this:
Image

Build Programs:
Image

It looks like your GameConfig.txt file is missing (into portal2/portal2 folder).

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Hmm, but the .txt is in Portal2/portal2,
And this is how it looks like:

Spoiler
"GameInfo"
{
game "PORTAL 2"
title "PORTAL 2"
GameData "portal2.fgd"
gamelogo 1

SupportsDX8 0
SupportsXbox360 1

FileSystem
{
SteamAppId 620 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materialsdebug, materialseditor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:hl2cstrike on a french machine would get a c:hl2cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:mymod, and the main game resources are in
// someplace like c:program filesvalvesteamsteamappshalf-life 2.
//

SearchPaths
{
Game |gameinfo_path|.
}
}
}

EDIT: Ups, you mean GameConfig, ouh i thought GameInfo, Hmmm one Moment

EDIT: Ok, i found the GameConfig.txt and put it in the Portal2/portal2, now the first error doesnt show.
I can open hammer without Problems, but there are still these two Errors:

http://master-pic.de/bild.php/30907,p438VWY.png
http://master-pic.de/bild.php/30911,p3AOYBB.png

Theres something with the Portal2.fgd or the GameConfig, i dont know..
And this is how my GameConfig Looks like:

Spoiler
"Configs"
{
"Games"
{
"Portal 2"
{
"GameDir" "c:program files (x86)steamSteamAppscommonPortal 2portal2"
"hammer"
{
"GameData0" "c:program files (x86)steamSteamAppscommonPortal 2binportal2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:program files (x86)steamSteamAppscommonPortal 2portal2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:program files (x86)steamSteamAppscommonPortal 2binvbsp.exe"
"Vis" "c:program files (x86)steamSteamAppscommonPortal 2binvvis.exe"
"Light" "c:program files (x86)steamSteamAppscommonPortal 2binvrad.exe"
"GameExeDir" "c:program files (x86)steamSteamAppscommonPortal 2"
"MapDir" "c:program files (x86)steamSteamAppscommonPortal 2sdk_contentmaps"
"BSPDir" "c:program files (x86)steamSteamAppscommonPortal 2portal2maps"
"CordonTexture" "toolstoolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "5"
}

Dont have anyone an idea why it doesnt work? :/
Please, i cant solve this f****** Error and i dont know why :notwant:

Why are you using the Source SDK instead of the P2AT?

Falsi sumus crusto!

I had that missing wireframe issue when I used the wrong engine for a game.

I also had massive problems like this with the configs when I had copied over my stuff from a different drive letter path.

I would double check that the files are there (the red errors complaining the lines are invalid)
If they are correct then I would delete (move temporarily) the GameConfig.txt in portal 2/bin/ or even the whole bin folder in the Portal 2 folder and validate the files for both Portal 2 and the Portal 2 Authoring tools.

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FelixGriffin wrote:
Why are you using the Source SDK instead of the P2AT?

P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

ChickenMovile wrote:
I would double check that the files are there (the red errors complaining the lines are invalid)
If they are correct then I would delete (move temporarily) the GameConfig.txt in portal 2/bin/ or even the whole bin folder in the Portal 2 folder and validate the files for both Portal 2 and the Portal 2 Authoring tools.

Hmm i also reinstalled portal 2 and source sdk, but okay i will do this when im Home,
Or is another Version better? Like Source sdk 2007 or another,

TheTobbell wrote:
P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

Well, it means Portal2 Authoring Tools; as you should know, there's a specific tool to map for Portal2, which is that one. Then there is almost one SourceSDK per other Valve game...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
TheTobbell wrote:
P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

Well, it means Portal2 Authoring Tools; as you should know, there's a specific tool to map for Portal2, which is that one. Then there is almost one SourceSDK per other Valve game...

My .. stupidity is once again not to exceed :sigh:
Thank you, it works :) (Using now P2AT, like before)
I Dont know why im trying this suddenly with Source Sdk mp, :notwant:

Ok, can be closed, thank you for your help. :thumbup:

ChickenMobile wrote:
I had that missing wireframe issue when I used the wrong engine for a game.

Well... First reason is right reason xD.

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