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Problem with func_dustcloud

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I'm attempting to use a func_dustcloud entity to create a low-lying fog/smoke effect as in this tutorial. However, I'm getting opaque white blocks instead of fog:

Image

Any ideas?

The func_dustcloud is broken in Portal2. Try using a fog_volume altogether with a fog_controller instead.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Ah, thanks. Will try that.

Aren't those your alternatives?

Yeah - he'd made a cheeky edit. :lol:

I saw that.

I think I could achieve what I'm after with an info_particle_system but none of the existing particles seem to quite fit the bill. I'll try using the particle editor but according to this it's not supported in Portal 2. :angrysquare:

Pilchardo wrote:
I think I could achieve what I'm after with an info_particle_system but none of the existing particles seem to quite fit the bill. I'll try using the particle editor but according to this it's not supported in Portal 2. :angrysquare:

Even if you can get the particles in portal 2, you can't pack them into the bsp =/

Ah well. Onto the next challenge!

There are dust particles in the game you can try: https://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles

Alternatively, maybe env_dustpuff can create what you want as well.

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