Problem with func_dustcloud
Quote from Pilchardo on March 3, 2013, 6:52 amI'm attempting to use a func_dustcloud entity to create a low-lying fog/smoke effect as in this tutorial. However, I'm getting opaque white blocks instead of fog:
Any ideas?
I'm attempting to use a func_dustcloud entity to create a low-lying fog/smoke effect as in this tutorial. However, I'm getting opaque white blocks instead of fog:
Any ideas?

Quote from josepezdj on March 3, 2013, 6:54 amThe func_dustcloud is broken in Portal2. Try using a fog_volume altogether with a fog_controller instead.
The func_dustcloud is broken in Portal2. Try using a fog_volume altogether with a fog_controller instead.


Quote from Pilchardo on March 3, 2013, 2:55 pmI think I could achieve what I'm after with an info_particle_system but none of the existing particles seem to quite fit the bill. I'll try using the particle editor but according to this it's not supported in Portal 2.
I think I could achieve what I'm after with an info_particle_system but none of the existing particles seem to quite fit the bill. I'll try using the particle editor but according to this it's not supported in Portal 2.
Quote from Lpfreaky90 on March 3, 2013, 3:03 pmPilchardo wrote:I think I could achieve what I'm after with an info_particle_system but none of the existing particles seem to quite fit the bill. I'll try using the particle editor but according to this it's not supported in Portal 2.Even if you can get the particles in portal 2, you can't pack them into the bsp =/

Even if you can get the particles in portal 2, you can't pack them into the bsp =/
Quote from zivi7 on March 3, 2013, 4:24 pmThere are dust particles in the game you can try: https://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles
Alternatively, maybe env_dustpuff can create what you want as well.
There are dust particles in the game you can try: https://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles
Alternatively, maybe env_dustpuff can create what you want as well.