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Previewing voice over files?

Sorry if this isn't the right place to ask, I just have a little problem.

When I try to select a sound file to play in my maps, the preview button doesn't work if it is in the voice over "vo" folder. They work in game and everything of course, I just can't hear them without compiling the map and running the game.

Is there either a way to fix this, or
a list of GLaDOS lines next to their filenames somewhere?

It's just a lot of trouble to sift through Valve's maps to find the correct file, especially if I don't know what the level is named, or where it plays.

Many thanks in advance!

http://theportalwiki.com/wiki/Voice_lines

taboo54 wrote:

Owned.

?????????????????????????????TWP Releases | My Workshop

Not entirely helpful because you can't jump straight from the file name to what it actually is, you could always extract all of the vo sounds from the vpk.

Um... if you click on the quote you want, your browser tells you the file name in Hammer...

My Maps:
[spoiler][SP] Alternate[/spoiler]

I didn't know those wiki pages existed. Made my day. :thumbup:

It is actually very helpful. I guess I wasn't looking at the right wiki.
Thanks taboo.

I've been working on getting GLaDOS to talk in my maps and that wiki page seams like it should be very useful, but I have yet to figure out how the filenames relates to the arg parameter in the GladosPlayVcd function that's used to make GLaDOS talk. Can anyone shed any light on that?

I suppose what I'm looking for is the contents of the SceneTableLookup and SceneTable arrays. If anyone know where they might be stored that might be all I need.

yongedevil wrote:
I've been working on getting GLaDOS to talk in my maps and that wiki page seams like it should be very useful, but I have yet to figure out how the filenames relates to the arg parameter in the GladosPlayVcd function that's used to make GLaDOS talk. Can anyone shed any light on that?

I suppose what I'm looking for is the contents of the SceneTableLookup and SceneTable arrays. If anyone know where they might be stored that might be all I need.

If someone was bothered enough to edit the wiki to display what VCD you need to execute to play the certain GLaDOS sound that might help. The thing is with it too, it also plays the next VCD in line (that's if it is specified) so it is probably better to play it through an ambient generic anyway.

Also I thought that SceneTableLookup() was a function which gets the current scene from the SceneTable[] array. I could be wrong though.

All the VCD's for GLaDOS are located in the scenes/npc/glados folder (which is in your pak01_dir.pak so you will have to extract it).

?????????????????????????????TWP Releases | My Workshop

Well I can't actually find it but from how it is used I am pretty sure SceneTableLookup is a data structure that relates int indexes to strings, which are used as indexes in SceneTable.

I'm not familiar with the language the scripts use but I don't see much reason for the lookup table and thought maybe the string indexes were the vcd filenames and tried that. Unfortunately that is not the case.

EDIT: Found the data I was looking for, right under my nose in scriptsvscriptschoreo. There are a number of files with scenetable in the name that appear to define the contents of both SceneTable and SceneTableLookup. They're well commented and should be easy to use as a reference.