Please or Register to create posts and topics.

Prevent Cube Through Grating

Hello,

I noticed while testing my map that I can pull cubes through grating. However, I have played other Portal 2 puzzles which rely heavily on dragging a cube along a grating, without being able to pull it through. Is there some setting or entity I can use to apply this feature?

Thanks in advance!

Hey,

As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...

1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).

2. Make a brush the same size except use the playerclip texture, make this a func_detail.

3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.

This isn't perfect, but I believe this is as close to perfect as you can get.

This Signature is Beyond Your Range of Seeing.

Image
Tmast98 wrote:
Hey,

As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...

1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).

2. Make a brush the same size except use the playerclip texture, make this a func_detail.

3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.

This isn't perfect, but I believe this is as close to perfect as you can get.

For the playerclip, use func_brush if it doesn't work on func_detail, and for the func_clip_vphyisics, If it doesn't work, make sure it's textured with "clip".

Thanks! I will experiment with this.