Prevent Cube Through Grating
Quote from Denominator on August 14, 2013, 8:37 pmHello,
I noticed while testing my map that I can pull cubes through grating. However, I have played other Portal 2 puzzles which rely heavily on dragging a cube along a grating, without being able to pull it through. Is there some setting or entity I can use to apply this feature?
Thanks in advance!
Hello,
I noticed while testing my map that I can pull cubes through grating. However, I have played other Portal 2 puzzles which rely heavily on dragging a cube along a grating, without being able to pull it through. Is there some setting or entity I can use to apply this feature?
Thanks in advance!
Quote from Tmast98 on August 14, 2013, 9:08 pmHey,
As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
2. Make a brush the same size except use the playerclip texture, make this a func_detail.
3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.
Hey,
As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
2. Make a brush the same size except use the playerclip texture, make this a func_detail.
3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.

Quote from Gemarakup on August 15, 2013, 12:44 amTmast98 wrote:Hey,As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
2. Make a brush the same size except use the playerclip texture, make this a func_detail.
3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.
For the playerclip, use func_brush if it doesn't work on func_detail, and for the func_clip_vphyisics, If it doesn't work, make sure it's textured with "clip".
As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
1. Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
2. Make a brush the same size except use the playerclip texture, make this a func_detail.
3. Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.
For the playerclip, use func_brush if it doesn't work on func_detail, and for the func_clip_vphyisics, If it doesn't work, make sure it's textured with "clip".
Quote from Denominator on August 17, 2013, 9:31 amThanks! I will experiment with this.
Thanks! I will experiment with this.