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Portaling moving objects and brushes

How do i properly make a moving func_brush so that i can fire a portal at them?

I have rooms that are mostly just parented all to a moving func_movelinear, the walls are func_brushes and the ones i need to shoot portals at wont let me actual phase through

Just when I think I understand the system, it changes on me.

Create logic_auto and point_servercommand

Logic_auto: onmapspawn > Command > sv_allow_mobile_portals 1

Make the brush a move linear or a func_rotate or whatever.

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You also have to enable sv_cheats for it to work...

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what?! how does the cheats need to be involved?

Just when I think I understand the system, it changes on me.
Fracture wrote:
what?! how does the cheats need to be involved?

well, it won't work otherwise, it's been changed in dlc 1 to prevent people from cheating; the neurotoxin level now uses fake portals to actually work without cheats ;)

ah, that explains it the moving thing. and i think i figured out some portal physics too, thanks

Just when I think I understand the system, it changes on me.