Portal Remake
Quote from FelipeCaners on February 28, 2013, 12:06 amI'm currently working on a Portal remake to the Portal 2 engine/design style. My goal is to keep design continuity between both games and give a fresh look to the original. I'm still not going to make any major public announcement before I'm pretty sure I can push this mod forward. I know this is not a very tough task, but is still challenging, even more when I think how I will design and make the BtS and final battle levels.
It's going to be a mod for both Portal 2 and Portal games, which means you'll have to own both games in order to play it. The main assets come from Portal 2, and a few from Portal (GLaDOS' lines, the vault, clean textured models etc).
I never used Hammer so extensively before, and as such I'm facing some problems, both in making the levels themselves and trying to not let my computer shut down. But the good thing is that I learn even more how to use the powerful tool and support more the community.
My current goal is to reach Test Chamber 10 and, then, open up a page on ModDB. If I can make it, I will possibly be able to finish the mod.
Meanwhile, I can leave you with some in-game screenshots.
Test Chamber 00
[spoiler]
[/spoiler]
Test Chamber 01 - Not finished yet
[spoiler]
[/spoiler]
Any opinion/suggestion/criticism is very welcome. I really want to finish this mod, and I pratically spend all my day making them. Thank you for your time.
I'm currently working on a Portal remake to the Portal 2 engine/design style. My goal is to keep design continuity between both games and give a fresh look to the original. I'm still not going to make any major public announcement before I'm pretty sure I can push this mod forward. I know this is not a very tough task, but is still challenging, even more when I think how I will design and make the BtS and final battle levels.
It's going to be a mod for both Portal 2 and Portal games, which means you'll have to own both games in order to play it. The main assets come from Portal 2, and a few from Portal (GLaDOS' lines, the vault, clean textured models etc).
I never used Hammer so extensively before, and as such I'm facing some problems, both in making the levels themselves and trying to not let my computer shut down. But the good thing is that I learn even more how to use the powerful tool and support more the community.
My current goal is to reach Test Chamber 10 and, then, open up a page on ModDB. If I can make it, I will possibly be able to finish the mod.
Meanwhile, I can leave you with some in-game screenshots.
Test Chamber 00





Test Chamber 01 - Not finished yet




Any opinion/suggestion/criticism is very welcome. I really want to finish this mod, and I pratically spend all my day making them. Thank you for your time.
Quote from FelixGriffin on February 28, 2013, 8:38 amLooks nice, but Chamber 1 looks like the one from Portal 2 rather than the one from Portal (you have the buttons instead of a timer).
Looks nice, but Chamber 1 looks like the one from Portal 2 rather than the one from Portal (you have the buttons instead of a timer).
Quote from FelipeCaners on February 28, 2013, 10:50 amIt's on purpose. The old testing track you visit at the beginning of Portal 2 is the same from the original game. As I said, I want to maintain the continuity between both games. These are my two main goals: continuity and remaking.
It's on purpose. The old testing track you visit at the beginning of Portal 2 is the same from the original game. As I said, I want to maintain the continuity between both games. These are my two main goals: continuity and remaking.

Quote from BenVlodgi on February 28, 2013, 11:47 amThe testing track you go onto isn't necessarily the same one you played in portal 1, it could have just been a similar one.
I'm sure you're also aware of the many Portal 1 remakes already being done
The testing track you go onto isn't necessarily the same one you played in portal 1, it could have just been a similar one.
I'm sure you're also aware of the many Portal 1 remakes already being done
Quote from FelipeCaners on February 28, 2013, 12:07 pmYes, that's a possibility, since they used to test a lot of test subjects. But I have some clues that make me think that's the same one ? for instance, the Ratman's hidden signs for Chell.
I've seen a couple of remakes, but it's a chance for me to test my skills.
Yes, that's a possibility, since they used to test a lot of test subjects. But I have some clues that make me think that's the same one ? for instance, the Ratman's hidden signs for Chell.
I've seen a couple of remakes, but it's a chance for me to test my skills.
Quote from Skotty on February 28, 2013, 2:49 pmYou should probably team up with the creator of this:
http://steamcommunity.com/sharedfiles/f ... d=74568369
Already helped him a bit months ago, don't know if he is still working on the last chambers.
You should probably team up with the creator of this:
http://steamcommunity.com/sharedfiles/f ... d=74568369
Already helped him a bit months ago, don't know if he is still working on the last chambers.
Quote from TopHATTwaffle on February 28, 2013, 9:12 pmLooks good! Hopefully it will work out for you. There are plenty of people, including me, that will be more than happy to help you make this become a thing.
Looks good! Hopefully it will work out for you. There are plenty of people, including me, that will be more than happy to help you make this become a thing.
http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)
Quote from FelipeCaners on March 1, 2013, 6:19 amSkotty wrote:You should probably team up with the creator of this:
http://steamcommunity.com/sharedfiles/f ... d=74568369
Already helped him a bit months ago, don't know if he is still working on the last chambers.I downloaded some maps of this project and, to be honest, its style don't please me very much. It's too Portal 1 for me, I want to blend the styles a little bit more. I think we'd have problems if we team up.
TopHATTwaffle wrote:Looks good! Hopefully it will work out for you. There are plenty of people, including me, that will be more than happy to help you make this become a thing.Oh, it's always nice to have some support. And, yes, I don't doubt I will need help in a thing here or there, so I hope I can always count on the community. But I think I'm doing a good job for now.
http://steamcommunity.com/sharedfiles/f ... d=74568369
Already helped him a bit months ago, don't know if he is still working on the last chambers.
I downloaded some maps of this project and, to be honest, its style don't please me very much. It's too Portal 1 for me, I want to blend the styles a little bit more. I think we'd have problems if we team up.
Oh, it's always nice to have some support. And, yes, I don't doubt I will need help in a thing here or there, so I hope I can always count on the community. But I think I'm doing a good job for now.
Quote from CLagaris on March 25, 2013, 4:18 amI'm very sorry, yet this has been done already.
http://steamcommunity.com/sharedfiles/f ... =113927116
http://www.moddb.com/mods/portal-remake-mod
(I'm the creator)
I'm really close to done already, and releasing very soon. There are also other people trying to do this, meaning this is like a semi-competition.I'd start with something else, once again, I'm very sorry.
I'm very sorry, yet this has been done already.
http://steamcommunity.com/sharedfiles/f ... =113927116
http://www.moddb.com/mods/portal-remake-mod
(I'm the creator)
I'm really close to done already, and releasing very soon. There are also other people trying to do this, meaning this is like a semi-competition.
I'd start with something else, once again, I'm very sorry.
Quote from srs bsnss on March 25, 2013, 9:11 amHmm.
Just because someone has done it already doesn't necessarily mean that he has to stop working on his version. You wouldn't abandon your project because of Alive & Kicking, would you?
Hmm.
Just because someone has done it already doesn't necessarily mean that he has to stop working on his version. You wouldn't abandon your project because of Alive & Kicking, would you?