Portal not fizzled if specific part of surface removed?
Quote from angelsl on December 28, 2011, 5:41 amSee this video:
Video
[spoiler]AMYJ2OpZEzE[/spoiler]The blue portal doesn't fizzle if that specific part of its backing surface is removed; and a portal can be fired even if that specific part doesn't have a portalable surface.
Did I do something wrong? Or is this a bug?
Also, when both portals fizzle simultaneously, that's me fizzling them.
Thanks.
See this video:
Video
The blue portal doesn't fizzle if that specific part of its backing surface is removed; and a portal can be fired even if that specific part doesn't have a portalable surface.
Did I do something wrong? Or is this a bug?
Also, when both portals fizzle simultaneously, that's me fizzling them.
Thanks.
Quote from josepezdj on December 28, 2011, 6:28 amI know this would only be a workaround, but: have you tried parenting a func_portal_bumper with the size of the rectangle part you don't want to be portalled to the prop_wall_projector? This way it will come out from the wall tied to the prop, and will stand in the desired position avoiding you from placing a portal on its area...
Or maybe a func_noportal_volume instead.
Just give it a try and tell if it works; I hope it helps...
Anyway, to me this looks like a bug.
I know this would only be a workaround, but: have you tried parenting a func_portal_bumper with the size of the rectangle part you don't want to be portalled to the prop_wall_projector? This way it will come out from the wall tied to the prop, and will stand in the desired position avoiding you from placing a portal on its area...
Or maybe a func_noportal_volume instead.
Just give it a try and tell if it works; I hope it helps...
Anyway, to me this looks like a bug.
Quote from spongylover123 on December 29, 2011, 12:23 amI recommend using a func_placement_clip.
I recommend using a func_placement_clip.










