Quote from
Fracture on February 18, 2013, 2:08 am
I make a scene where the player gets in an accident and loses their portal gun in the acid, then they are delivered a new one later, but once picking it up, I noticed the gun doesn't appear in my hands on screen and what is also startling is i get randomly teleported out of the world.
W
T
F
!
I make a scene where the player gets in an accident and loses their portal gun in the acid, then they are delivered a new one later, but once picking it up, I noticed the gun doesn't appear in my hands on screen and what is also startling is i get randomly teleported out of the world.
W
T
F
!
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 18, 2013, 8:55 pm
Right, you will see what I mean when you play it.
When you do play it, just walk a couple steps forwards when it starts. And when are thrown down the vent, stand still so 'SHE' doesn't kill you...
...You will know what I mean when it happens.
Right, you will see what I mean when you play it.
When you do play it, just walk a couple steps forwards when it starts. And when are thrown down the vent, stand still so 'SHE' doesn't kill you...
...You will know what I mean when it happens.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 18, 2013, 9:47 pm
the console said cannot find world
EDIT: I played it again and when i moved around, I noticed the music went quieter, which means i fell off the platform and in the acid. So Obviously that must mean there must be a serious rendering problem
the console said cannot find world
EDIT: I played it again and when i moved around, I noticed the music went quieter, which means i fell off the platform and in the acid. So Obviously that must mean there must be a serious rendering problem
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 18, 2013, 11:02 pm
no, there is one on the bridge.
however I did noticed that after just placing in a separate gun on the floor and picking up, nothing went wrong. So maybe having a point_template drop one from above may be causing this glitch
EDIT: okay i just changed it so that instead of spawning the gun after atlas tosses a model off it, I turned the model into the actual gun and unparented it from the func_tracktrain that i used for the previous model. AND it works correctly this time.
EDIT: nevermind, its doing it again. WTF hammer?!
no, there is one on the bridge.
however I did noticed that after just placing in a separate gun on the floor and picking up, nothing went wrong. So maybe having a point_template drop one from above may be causing this glitch
EDIT: okay i just changed it so that instead of spawning the gun after atlas tosses a model off it, I turned the model into the actual gun and unparented it from the func_tracktrain that i used for the previous model. AND it works correctly this time.
EDIT: nevermind, its doing it again. WTF hammer?!
Just when I think I understand the system, it changes on me.