Quote from
iWork925 on December 4, 2011, 9:50 pm
Filter as in it will destroy one box but not another?
Traditional cleansers will destroy every box no matter what. BUT you can get around this by using a trigger_multiple and a func_brush. Set up the brush as you would a fizzler, and set its solidity to Never. Add a trigger_multiple inside the brush and set up the flags and filters and have it fizzler what every touches it (filtered to what you want.) If you want the gun to fizzle as well you will have to have a invisable regular fizzlers inside as well with only client flag checked.
Just tested this out and it works.
Filter as in it will destroy one box but not another?
Traditional cleansers will destroy every box no matter what. BUT you can get around this by using a trigger_multiple and a func_brush. Set up the brush as you would a fizzler, and set its solidity to Never. Add a trigger_multiple inside the brush and set up the flags and filters and have it fizzler what every touches it (filtered to what you want.) If you want the gun to fizzle as well you will have to have a invisable regular fizzlers inside as well with only client flag checked.
Just tested this out and it works.