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Portal Bumping Bug

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Hello, Is this bug just me?
Anyone have a solution?

The solution is easy: func_portal_bumper

But shouldn't Portal 2 autobump these kind of things?

- Science isn't about why, it's about why not!
lord_blex wrote:
But shouldn't Portal 2 autobump these kind of things?

it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content ;)

(like for example the (non-pti) light instances)

It can be used a func_noportal_volume as well... it gives better result to me than the bumper :)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Lpfreaky90 wrote:
lord_blex wrote:
But shouldn't Portal 2 autobump these kind of things?

it should; but it doesn't always work; valve also uses portal_bumpers in a lot of their content ;)

(like for example the (non-pti) light instances)

lol, instead of fixing their game they just duct tape it.. :D
nah, just kidding, I love Valve :P

- Science isn't about why, it's about why not!

duct tape always works!

func_Portal_Bumber didnt work for me, but the func_no_portal_volume ^^

At the screens the stage was "sp_a2_triple_laser_phase" ^^ (So, from Valve) :D