Portal assets in Portal 2 Mod
Quote from spongylover123 on February 25, 2012, 4:10 pmIn the mod, I need to use portal or shared source assets.
Unfortunately, VPK mods can't mount GCFs, so is there a work around,
I'm not extracting the whole gcf.
Some files can't be extracted by gcfscape.
And there is too much.
In the mod, I need to use portal or shared source assets.
Unfortunately, VPK mods can't mount GCFs, so is there a work around,
I'm not extracting the whole gcf.
Some files can't be extracted by gcfscape.
And there is too much.

Quote from ChickenMobile on February 26, 2012, 4:03 amIs this meant to be a question or a poem? I cannot determine reason for thread...
Is this meant to be a question or a poem? I cannot determine reason for thread...
Quote from Lpfreaky90 on February 26, 2012, 5:26 amWell if I understand properly:
You want to use some portal 1 files in your portal 2 mod.What you wanted to do is include the portal 1 gcf's in a vpk for your mod? o_O
I'd really go for extracting and just copying the files I need. It's a bit more work, but copying the entire gcf of portal 1? I think valve won't be happy with that and the donwloaders of your mod won't be happy with it either, your download will be huge o_O.
Well if I understand properly:
You want to use some portal 1 files in your portal 2 mod.
What you wanted to do is include the portal 1 gcf's in a vpk for your mod? o_O
I'd really go for extracting and just copying the files I need. It's a bit more work, but copying the entire gcf of portal 1? I think valve won't be happy with that and the donwloaders of your mod won't be happy with it either, your download will be huge o_O.
Quote from BEARD! on February 26, 2012, 6:11 amPerhaps making your mod a sourcemod would work? From the wiki, it looks like using the right Gameinfo.txt would mean you could mod Portal 2 and load the Portal content too. (At the bottom of the link, there's an example showing how to mod HL2 Ep 2 and include Portal content.)
Perhaps making your mod a sourcemod would work? From the wiki, it looks like using the right Gameinfo.txt would mean you could mod Portal 2 and load the Portal content too. (At the bottom of the link, there's an example showing how to mod HL2 Ep 2 and include Portal content.)
Co-operative: Lightspeed Upstairs Downstairs
Quote from Lpfreaky90 on February 26, 2012, 6:43 amBEARD! wrote:Perhaps making your mod a sourcemod would work? From the wiki, it looks like using the right Gameinfo.txt would mean you could mod Portal 2 and load the Portal content too. (At the bottom of the link, there's an example showing how to mod HL2 Ep 2 and include Portal content.)That's a very nice idea indeed! I totally forgot that option. One small issue with it though. Some people don't own portal 1
(even though it's been free more then once!) So unless you want to import a hell of a lot different things from portal 1 I'd just copy the files I needed in the mod
That's a very nice idea indeed! I totally forgot that option. One small issue with it though. Some people don't own portal 1 (even though it's been free more then once!) So unless you want to import a hell of a lot different things from portal 1 I'd just copy the files I needed in the mod
Quote from spongylover123 on February 26, 2012, 2:05 pmI'll try to port the important assets.
P.S The GAMEINFO.txt doesn't work with gcf if you're working with a vpk mod and vise versa. That's why portal 2 doesn't have a gcf, instead a ncf, which won't work.
I'll try to port the important assets.
P.S The GAMEINFO.txt doesn't work with gcf if you're working with a vpk mod and vise versa. That's why portal 2 doesn't have a gcf, instead a ncf, which won't work.
Quote from reepblue on February 26, 2012, 2:24 pmKeep in mind, some of the models from Portal are not compatible in the Portal 2 engine. Your game will crash on map load.
Materials should work tho, but you may need to edit them vmt wise a bit.
Keep in mind, some of the models from Portal are not compatible in the Portal 2 engine. Your game will crash on map load.
Materials should work tho, but you may need to edit them vmt wise a bit.
The more you give, the less appreciated it will be received.
Quote from spongylover123 on February 26, 2012, 2:47 pmreepblue wrote:Keep in mind, some of the models from Portal are not compatible in the Portal 2 engine. Your game will crash on map load.Materials should work tho, but you may need to edit them vmt wise a bit.
I'm just gonna port some materials, mostly the walls and stuff like that. Some Models.
I'll just decompile and recompile them. Luckily, they are decompileable.
Materials should work tho, but you may need to edit them vmt wise a bit.
I'm just gonna port some materials, mostly the walls and stuff like that. Some Models.
I'll just decompile and recompile them. Luckily, they are decompileable.