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Portal assets in Portal 2 Mod

In the mod, I need to use portal or shared source assets.
Unfortunately, VPK mods can't mount GCFs, so is there a work around,
I'm not extracting the whole gcf.
Some files can't be extracted by gcfscape.
And there is too much.

Is this meant to be a question or a poem? I cannot determine reason for thread...

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Well if I understand properly:
You want to use some portal 1 files in your portal 2 mod.

What you wanted to do is include the portal 1 gcf's in a vpk for your mod? o_O
I'd really go for extracting and just copying the files I need. It's a bit more work, but copying the entire gcf of portal 1? I think valve won't be happy with that and the donwloaders of your mod won't be happy with it either, your download will be huge o_O.

Perhaps making your mod a sourcemod would work? From the wiki, it looks like using the right Gameinfo.txt would mean you could mod Portal 2 and load the Portal content too. (At the bottom of the link, there's an example showing how to mod HL2 Ep 2 and include Portal content.)

BEARD! wrote:
Perhaps making your mod a sourcemod would work? From the wiki, it looks like using the right Gameinfo.txt would mean you could mod Portal 2 and load the Portal content too. (At the bottom of the link, there's an example showing how to mod HL2 Ep 2 and include Portal content.)

That's a very nice idea indeed! I totally forgot that option. One small issue with it though. Some people don't own portal 1 :( (even though it's been free more then once!) So unless you want to import a hell of a lot different things from portal 1 I'd just copy the files I needed in the mod ;)

I'll try to port the important assets.
P.S The GAMEINFO.txt doesn't work with gcf if you're working with a vpk mod and vise versa. That's why portal 2 doesn't have a gcf, instead a ncf, which won't work.

Keep in mind, some of the models from Portal are not compatible in the Portal 2 engine. Your game will crash on map load.

Materials should work tho, but you may need to edit them vmt wise a bit.

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reepblue wrote:
Keep in mind, some of the models from Portal are not compatible in the Portal 2 engine. Your game will crash on map load.

Materials should work tho, but you may need to edit them vmt wise a bit.

I'm just gonna port some materials, mostly the walls and stuff like that. Some Models.
I'll just decompile and recompile them. Luckily, they are decompileable.