Portal-able func_door
Quote from beecake on November 13, 2011, 3:18 pmA want a to have a brush go down (out pf player view) and then activate a template to spawn a turret on it. Then it goes back up into the player view. You have to place a portal on the func_door to kill the turret... How? It wont let me place a portal on it even though it is the right texture
A want a to have a brush go down (out pf player view) and then activate a template to spawn a turret on it. Then it goes back up into the player view. You have to place a portal on the func_door to kill the turret... How? It wont let me place a portal on it even though it is the right texture
Quote from Rand0mNumbers on November 13, 2011, 4:07 pmMaybe the func_door can't take portals. Actually, are you trying to place the portal while the door is moving? If so, you'll need to set sv_allow_mobile_portals 1.
If that doesn't work, you could try func_movelinear or creating an invisible brush with the "nodraw portalable" texture, parenting it to the door, and setting sv_allow_mobile_portals to 1.
Maybe the func_door can't take portals. Actually, are you trying to place the portal while the door is moving? If so, you'll need to set sv_allow_mobile_portals 1.
If that doesn't work, you could try func_movelinear or creating an invisible brush with the "nodraw portalable" texture, parenting it to the door, and setting sv_allow_mobile_portals to 1.
Quote from Brainstone on November 13, 2011, 4:14 pmYou can definitely shoot portsls on func_brushes. So just make the current moving entity invisible and parent a func_brush to it.
You can definitely shoot portsls on func_brushes. So just make the current moving entity invisible and parent a func_brush to it.
Quote from beecake on November 13, 2011, 4:27 pmBrainstoneX wrote:You can definitely shoot portals on func_brushes. So just make the current moving entity invisible and parent a func_brush to it.Thats a very good idea!
Rand0mNumbers wrote:Actually, are you trying to place the portal while the door is moving?No... When the doors is moving it will get out of the player view and you wont be able to place a portal on it...
Edit: it works! Awesome!
Thats a very good idea!
No... When the doors is moving it will get out of the player view and you wont be able to place a portal on it...
Edit: it works! Awesome!
Quote from Moth on November 14, 2011, 2:01 pmthere's a tools texture called 'nodrawportalable' or similar.
It's invisible in-game, but allows portals. Try making a func_brush sticking out a few units in front of your door, and parent that.
there's a tools texture called 'nodrawportalable' or similar.
It's invisible in-game, but allows portals. Try making a func_brush sticking out a few units in front of your door, and parent that.

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