Portal 4 Life 2.0
Quote from Madman2.0 on May 5, 2011, 4:13 amIt's only been 4 years and I'm back!
Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system.
In v. 2.0 The map is totally reworked.
-now looks better(still awful though)
-map is now frustration-safe! well, almost...
-crap puzzles removed, new puzzles introduced
-boss fight added
-fixes of all sortsIf you like the idea of portal gun in HL2, give it a try.
File Name: Portal4Life.rar
File Size: 3.42 MiB
Click here to download Portal 4 Life
It's only been 4 years and I'm back!
Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system.
In v. 2.0 The map is totally reworked.
-now looks better(still awful though)
-map is now frustration-safe! well, almost...
-crap puzzles removed, new puzzles introduced
-boss fight added
-fixes of all sorts
If you like the idea of portal gun in HL2, give it a try.
File Name: Portal4Life.rar
File Size: 3.42 MiB
Click here to download Portal 4 Life
Quote from Hober on May 5, 2011, 11:36 amA few days ago, someone was asking about how hard it was to include Half Life 2 assets in Portal 2 maps. If you feel like sharing, a guide or tutorial on the steps to do that would be pretty cool.
Oh, and welcome back.
A few days ago, someone was asking about how hard it was to include Half Life 2 assets in Portal 2 maps. If you feel like sharing, a guide or tutorial on the steps to do that would be pretty cool.
Oh, and welcome back.
Quote from Madman2.0 on May 5, 2011, 1:56 pm>how hard it was to include Half Life 2 assets in Portal 2
First of all, it's a Portal 1 map. And it's actually impossible to use proper HL2 NPCs without making a mod of your own for all I know.
NPCs don't go through portals without scripting
NPCs cant use firearms
Turrets dont target NPCs through portals
I just used a bunch of lame workaround solutions.
My previous version of the map had a firearm simulation so lame that I facepalm every time I remember it. You can check it out and laugh.
>how hard it was to include Half Life 2 assets in Portal 2
First of all, it's a Portal 1 map. And it's actually impossible to use proper HL2 NPCs without making a mod of your own for all I know.
NPCs don't go through portals without scripting
NPCs cant use firearms
Turrets dont target NPCs through portals
I just used a bunch of lame workaround solutions.
My previous version of the map had a firearm simulation so lame that I facepalm every time I remember it. You can check it out and laugh.
Quote from Kaiaatsel on May 5, 2011, 2:02 pmOdd, I managed to get headcrabs in a Portal 1 map I made (wasn't very good, was one of my first tries with hammer) without any trouble.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun.
Odd, I managed to get headcrabs in a Portal 1 map I made (wasn't very good, was one of my first tries with hammer) without any trouble.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun .
Quote from Madman2.0 on May 5, 2011, 2:11 pmKaiaatsel wrote:Odd, I managed to get headcrabs in a Portal 1 map I made (wasn't very good, was one of my first tries with hammer) without any trouble.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun.
Yeah, but melee damage is pretty much all you can get. Have antlions too, btw.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun

Yeah, but melee damage is pretty much all you can get. Have antlions too, btw.
Quote from axe_1337 on May 5, 2011, 4:24 pmI have found some problems.
See the vid I made
http://videozer.com/flash/4Jluw6Ho.swfThe door closes too quikly, and the button works without cube.
I have found some problems.
See the vid I made
http://videozer.com/flash/4Jluw6Ho.swf
The door closes too quikly, and the button works without cube.
Quote from Madman2.0 on May 5, 2011, 4:44 pmThank you very much for feedback, axe_1337!
>The door closes too quikly
Think with portals, man!
>and the button works without cube.
Not really a problem
Also, the [spoiler]vent portal[/spoiler] seems to be annoying, I should consider this.
Thank you very much for feedback, axe_1337!
>The door closes too quikly
Think with portals, man!
>and the button works without cube.
Not really a problem
Also, the
Quote from Madman2.0 on May 6, 2011, 6:13 amaxe_1337 wrote:If you watch my vid, you can see I tried to shoot portals but it didn't work.Not going to spoil, but you're just doing it wrong. It's not on timer for nothing.
Not going to spoil, but you're just doing it wrong. It's not on timer for nothing.
Quote from moah2 on October 29, 2011, 4:11 pmnot a bad map by any extent
well designed for the most part, though with some small issues relating to exploitation otherwise i liked the ideas
all in all good work
not a bad map by any extent
well designed for the most part, though with some small issues relating to exploitation otherwise i liked the ideas
all in all good work