Portal 3 Fan sequel
Quote from linuxlalala on January 21, 2013, 1:12 amWho wants to make a fan sequel to portal2 in the form of a source mod? If you want comment now.
I don't have access to portal2 right now, but anyone with access will be greatly appreciated. The plot goes as follows:
Chell is back on the facility and with the help of ATLAS and P-BODY has recently found a back-up of Caroline, the assistant of Cave Johnson who has been uploaded as the personality of glados and deleted on the portal2 ending. She plans to reinstall it and delete glados's firmware, giving an end to the threat of glados and bringing Caroline back to life.
Responsibilities:
I am going to make glados and caroline's voice via TTS and audacity.
I am going to make the maps for the test chambers.
??? is going to design the maps on Hammer editor
Me and ??? are going to design the dialogues
...
So, Who's in?
Who wants to make a fan sequel to portal2 in the form of a source mod? If you want comment now.
I don't have access to portal2 right now, but anyone with access will be greatly appreciated. The plot goes as follows:
Chell is back on the facility and with the help of ATLAS and P-BODY has recently found a back-up of Caroline, the assistant of Cave Johnson who has been uploaded as the personality of glados and deleted on the portal2 ending. She plans to reinstall it and delete glados's firmware, giving an end to the threat of glados and bringing Caroline back to life.
Responsibilities:
I am going to make glados and caroline's voice via TTS and audacity.
I am going to make the maps for the test chambers.
??? is going to design the maps on Hammer editor
Me and ??? are going to design the dialogues
...
So, Who's in?
Quote from Lpfreaky90 on January 21, 2013, 1:25 amI got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?
I got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?

Quote from linuxlalala on January 21, 2013, 6:41 amLpfreaky90 wrote:I got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken
. So, I can only design the levels and the artwork
.
BTW, I can only load portal 2![]()
![]()
.
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?
The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken . So, I can only design the levels and the artwork
.
BTW, I can only load portal 2
.
Quote from Lpfreaky90 on January 21, 2013, 10:05 amlinuxlalala wrote:Lpfreaky90 wrote:I got a bunch of questions:
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken
. So, I can only design the levels and the artwork
.
BTW, I can only load portal 2![]()
![]()
.
That's kind of not an answer to any of my questions
- Got any previous works so we can see how skilled you are?
- What's the timescale for this project?
- What's the size of the project?
- What's the difficulty of the project going to be?
- What test elements are there going to be?
The main problem is that after my switch to linux, I can't load hammer editor on wine, and my ol'good pc on where I was storing my maps is broken . So, I can only design the levels and the artwork
.
BTW, I can only load portal 2
.
That's kind of not an answer to any of my questions
Quote from tile on January 21, 2013, 6:06 pmthat story line sounds very boring and makes even less sense in relation to portal 2 than portal 2 did to portal 1. and that's a pretty big problem, if you ask me.
that story line sounds very boring and makes even less sense in relation to portal 2 than portal 2 did to portal 1. and that's a pretty big problem, if you ask me.

Quote from ChickenMobile on January 22, 2013, 3:05 amI could make a more exciting story... Wait I already wrote one!
I think too much in the shower.
I could make a more exciting story... Wait I already wrote one!
I think too much in the shower.

Quote from BenVlodgi on January 22, 2013, 3:24 amI also wrote a sequel to portal 2... but it doesn't have anything to do with chell, because she was lucky enough to get out, and there's no reason she'd come back... however GLaDOS did find a plethora of test subjects in the human vault......... yah, that's all I'm going to say about my mod's story.
I also wrote a sequel to portal 2... but it doesn't have anything to do with chell, because she was lucky enough to get out, and there's no reason she'd come back... however GLaDOS did find a plethora of test subjects in the human vault......... yah, that's all I'm going to say about my mod's story.
Quote from iWork925 on January 22, 2013, 7:51 amlinuxlalala wrote:I don't have access to portal2 right now......after my switch to linux, I can't load hammer...
Who wants to make a fan sequel to portal2 and do pretty much all the work while I just tell you what to do...
...after my switch to linux, I can't load hammer...
Who wants to make a fan sequel to portal2 and do pretty much all the work while I just tell you what to do...

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Quote from josepezdj on January 22, 2013, 9:41 amBenVlodgi wrote:I also wrote a sequel to portal 2... but it doesn't have anything to do with chell, because she was lucky enough to get out, and there's no reason she'd come back...Well, you know what? I think that all good Sci-Fi stories in movvies have been somewhat related to a return... at least that is what I'd like the most!
I prefer to think on "...how the hell would Chell ever return to such a place? And, what at first could be totally impossible, can turn into an awesome storyline....
For example: what if Chell would have a (unknown for us) sister or something that GLaDOS captured and, after Chell knows about it, she has to return to get her sister out Aperture and save her from GLaDOS?
Even better: what if she would have captured Chell's father (he is a scientist and we knew of him after those Aperture offices where those science homework-experiments where on the desks and there was this poster saying "Bring your daughter to work day"... where we deduced Chell was a scientist's daughter
) to force him to work in a new AI that is intended to succeed GLaDOS?
I don't know if anyone of you has played ICO. To me is one of the best games in history, not only cause its unique gameplay and unique art style, but also because its storyline! What I loved about that story was that after all the lot that you suffer to escape the fortress with the girl, since by the end you left her behind, you must enter back again to rescue her... after you were already outside of it... I remember that moment as one of the best ones I've ever had playing a game.
Well, you know what? I think that all good Sci-Fi stories in movvies have been somewhat related to a return... at least that is what I'd like the most! I prefer to think on "...how the hell would Chell ever return to such a place? And, what at first could be totally impossible, can turn into an awesome storyline....
For example: what if Chell would have a (unknown for us) sister or something that GLaDOS captured and, after Chell knows about it, she has to return to get her sister out Aperture and save her from GLaDOS?
Even better: what if she would have captured Chell's father (he is a scientist and we knew of him after those Aperture offices where those science homework-experiments where on the desks and there was this poster saying "Bring your daughter to work day"... where we deduced Chell was a scientist's daughter ) to force him to work in a new AI that is intended to succeed GLaDOS?
I don't know if anyone of you has played ICO. To me is one of the best games in history, not only cause its unique gameplay and unique art style, but also because its storyline! What I loved about that story was that after all the lot that you suffer to escape the fortress with the girl, since by the end you left her behind, you must enter back again to rescue her... after you were already outside of it... I remember that moment as one of the best ones I've ever had playing a game.