Portal 2 Prefabs folder empty?
Quote from Bubby4j on July 29, 2011, 2:50 pmI'm trying to get into making a map, but my prefabs folder is empty. (As I believe that's where the prefabs and other models are kept?) So my new object window has no objects to select. How can I get them back?
I'm trying to get into making a map, but my prefabs folder is empty. (As I believe that's where the prefabs and other models are kept?) So my new object window has no objects to select. How can I get them back?
Quote from Rubrica on July 29, 2011, 3:16 pmPeerage are created by the user. I believe what you're looking for might be the SDK_content/maps/instances folder (might be SDK_resources, can't remember).
Peerage are created by the user. I believe what you're looking for might be the SDK_content/maps/instances folder (might be SDK_resources, can't remember).
Quote from Bubby4j on July 29, 2011, 3:27 pmCan someone go into their hammer options and tell me what the "Prefab Directory" value is set to? Rubrics's suggestion didn't help.
Can someone go into their hammer options and tell me what the "Prefab Directory" value is set to? Rubrics's suggestion didn't help.
Quote from Rubrica on July 29, 2011, 4:09 pmUm, no, I don't think you're getting me. What are you trying to do? If you're trying to use prefabs, you have to create them yourself or download them from here. If, on the other hand, you're trying to use the instances that are included with the SDK by default, which are like prefabs but easier to use (it sounds like this is what you want) then create a func_instance, and set it to the filename you want, found in the instances folder. For more info, view msleeper's brilliant tutorial here.
Um, no, I don't think you're getting me. What are you trying to do? If you're trying to use prefabs, you have to create them yourself or download them from here. If, on the other hand, you're trying to use the instances that are included with the SDK by default, which are like prefabs but easier to use (it sounds like this is what you want) then create a func_instance, and set it to the filename you want, found in the instances folder. For more info, view msleeper's brilliant tutorial here.
Quote from Bubby4j on July 29, 2011, 4:14 pmhttp://i56.tinypic.com/95wmkk.png
There's a image of my issue, I can't insert stuff like buttons, cubes, etc
http://i56.tinypic.com/95wmkk.png
There's a image of my issue, I can't insert stuff like buttons, cubes, etc
Quote from RubbishyUsername on July 29, 2011, 4:17 pmClick the entity button on the left. Change the entity to a "func_instance". Under "VMF filename" browse and find the instance that you need. It's actually a lot better than prefabs.
Here's a fairly good video tutorial. It's long, but covers just about every one.
http://www.youtube.com/watch?v=38e6Xtx07dQ
Click the entity button on the left. Change the entity to a "func_instance". Under "VMF filename" browse and find the instance that you need. It's actually a lot better than prefabs.
Here's a fairly good video tutorial. It's long, but covers just about every one.
http://www.youtube.com/watch?v=38e6Xtx07dQ
Quote from Rubrica on July 29, 2011, 4:19 pmAaaaaaah, heh. Your problem is completely different than what I thought it was.
Sorry! To make things like buttons, use the entity tool (it's the button on the left that looks like a white 'i'). A push button is prop_button, a floor button is prop_floor_button, and so on. For more of the entities available in Portal 2m see here. I'd also recommend clicking the oink to the mapping wiki at the top of this page.
Aaaaaaah, heh. Your problem is completely different than what I thought it was.
Sorry! To make things like buttons, use the entity tool (it's the button on the left that looks like a white 'i'). A push button is prop_button, a floor button is prop_floor_button, and so on. For more of the entities available in Portal 2m see here. I'd also recommend clicking the oink to the mapping wiki at the top of this page.
