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Portal 2 Completion?

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Heya,

I am just wondering how many of you have fully completed the game? This means both single player and co-op.

As whilst on the general co-op today, I came across a couple of people who just went straight into the co-op play, rather than play the main game itself. It just annoys me that people don't appreciate the main game that Valve created, but rather just go for the co-op play.

I have only recently got 100% achievements for Portal 2, but I only wanted to finish achievements after completing single player and then co-op.

I just tend to help people in co-op with achievements and level completion.

So have you completed it? Your thoughts on the issue?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
It just annoys me that people don't appreciate the main game that Valve created, but rather just go for the co-op play.

It annoys me that you think everyone should ascribe to your idea of fun. Case in point:

Lostprophetpunk wrote:
got 100% achievements for Portal 2

Personally, I say fuck that noise. I'm glad that you had fun doing that, but everyone plays the game differently.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I know, but it's a bit pointless playing the co-op first.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I finished the game on the second day of ownership, Fist day single-player second day coop. Like Hober say we play games differently.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

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I don't mind people playing the multiplayer first and single player later, but what I despise is when people just completely ignore the single player portion of the game entirely. For example, Battlefield Bad Company 2's campaign was pretty damn fun and yet a large chunk of its players didn't even bother with it.

The Irate Pirate wrote:
I don't mind people playing the multiplayer first and single player later, but what I despise is when people just completely ignore the single player portion of the game entirely. For example, Battlefield Bad Company 2's campaign was pretty damn fun and yet a large chunk of its players didn't even bother with it.

That's sort of what I was trying to get at, but I just suck at explaining things.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I started single-player and co-op both on release day. Finished single-player within a week (and have completed it 4 additional times since then :P), but it took a lot longer to do co-op as my partner was rarely around. We did finally finish it a few weeks ago.

I have all the single-player achievements, but am missing several of the "challenge" achievements for co-op. I don't care too much about that though, I'll probably be able to convince my co-op partner to work on some of those one day.

The single-player campaign was still cooler than co-op IMO. The story was well-done and interesting enough to keep me interested the entire time. Co-op is fun and all, but I was raised on single-player games and still favor them over anything multiplayer, especially after trying to play L4D2 online one day and meeting the Lowest Common Denominator...

There is no "N" in "Turret."
Will T. wrote:
I started single-player and co-op both on release day.

That I really like the idea of. Mainly as you are playing single player, you get to grips with some of the mechanics in the game. Ready to be used in co-op.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Will T. wrote:
The single-player campaign was still cooler than co-op IMO. The story was well-done and interesting enough to keep me interested the entire time.

In The Final Hours of Portal 2, they basically state that the co-op campaign was story-light because it ended up interrupting the players' social interactions. They just needed the barest of story to keep them going, but otherwise having the other person there kept them interested. For example, they don't sprinkle as much dialogue in the middle of maps because they found players would just talk over it and miss it, or feel like GLaDOS was constantly interrupting them. Either way, not good.

Thus, the straightforward nature of the co-op campaign.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Yeah, i find myself, whilst playing a coop section with someone who hasn't played it. I end up yelling at them "SHUT UP AND LISTEN TO GLADOS!" then after she's done blabbering her bullshit, we start playing.

And in regards to the original post, I feel the same way about it, because i'm a portal junkie, so for me, i'm on the same page, But as far as what other people do? I could not give a rats ass. If they want to ruin the game in my eyes, it doesn't really affect me in anyway.

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