Please or Register to create posts and topics.

Pointfiles

Page 1 of 3Next

Heya there,

I am working on a new map. However I have come across a problem. The thing is, when I tried to implement a wall light into a corridor, it gave me a stupid error telling me there was a leak. The wall was completed sealed, as well as sealed around the light...meaning nothing could get into the void.

I tried re-arranging the light and wall to various positions, only to find that it doesn't help at all. I deleted the light and just made the wall one solid piece. Meaning that the map was completely sealed. However, when I load the pointfile to show me where the 'apparent' leak is, it points straight through the middle of that sealed wall, not through any corners or anything. It's quite annoying as now I cannot test anything out. =/

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Try deleting the existing pointfile (the LIN file) and recompiling the map. If it halts again then there must be a leak somewhere, try going over the area again. If you've done that and you still have absolutely no clue what's going on, try copying everything to a new file and see if that helps.

Image
Now with 100% more inline comments!

Check that it isn't a func_brush or any other brush entity. I was stupid enough to spend half an hour adding unnecessary brushes to my map to close the leak when I finally realised that this was the problem. Cue another ten minutes removing all the superfluous brushes...

Image
ImageImageImageImage
WinstonSmith wrote:
Try deleting the existing pointfile (the LIN file) and recompiling the map. If it halts again then there must be a leak somewhere, try going over the area again. If you've done that and you still have absolutely no clue what's going on, try copying everything to a new file and see if that helps.

Just tried that, and to no avail it hasn't sorted the problem out. Thanks for the intended solutions. =]

Rubrica, there are no func_brush entities within my map. Every step I do in Hammer I ensure my map is completely sealed.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Sometimes if you use certain textures it will leak. Try changing the texture on that wall to something different that you know will not leak.

?????????????????????????????TWP Releases | My Workshop

Sometimes if you cut triggers or other brushes with origins via the cut-tool the origin will stay at it's position. If you move the trigger or whatever, the origin of it can move outside of the map and cause a leak. The same is for props. If their origin point is not inside the map, it will leak, even if the whole visible part of the model is inside.

@Chickmobile - I have never had any problems with this texture before. Only now.

@Skotty - I haven't used the cut tool at all. I always just make the wall around the stuff that I am implementing in the wall, to make sure it's sealed.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Did you check the sides and back of your wall brushes? If ANY side of a brush has a non-solid or transparent texture (glass, grate, invisible, clip, etc.) it will make the entire brush non-solid, which may cause a leak.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

The sides and backs of my walls are nodraw, but none of it shows as the inside of the wall is always textured and moved to make sure that there is no visible 'nodraw' texture inside of the map. The map is completely sealed.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

If two solid brushes meet each other with only a single vertex, that can cause a leak.

There should always been at least 16 units of contact between brushes to prevent leaks.

Page 1 of 3Next